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Comparing Wii, PS3, and Xbox 360 execution: Focus makes the difference

This week one of the big items in the news is the Yahoo Peanut Butter Manifesto: Yahoo's marketing boss takes the company to task for being spread too thin and not being focused enough. Strangely enough, when you compare the working strategies for game systems between Sony, Microsoft, and Nintendo, in the end it is focus, or the lack of it, that differentiates the efforts.

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tomshardware.co.uk
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frostbite063961d ago (Edited 3961d ago )

"In case design, Sony is best in class with a beautiful piano black and silver color and very sleek lines."
Cant say I agree with him on this one.

Sphinx3961d ago

I mean, the 360 can look a little dull without customizing the faceplate, but the Wii looks so sleek and sexy... I don't want a frikkin piano on my entertainment center.

MicroGamer3956d ago

slick, greasy feeling plastic used on the PSP case and I am constantly cleaning fingerprints and dust off mine, even though it stays in it's case most of the time. I don't think it's a good idea to make a game console case that needs cleaning every five minutes.

Captain Tuttle3961d ago (Edited 3961d ago )

With enabling chat online because some guys like to play as girls??? WTF? This guy is a moron.

Sphinx3961d ago

I think he was trying to come across as unbiased by complaining about all the consoles... and that was the best he could come up with for a con for the 360.

Dlacy13g3961d ago

If in fact this guys statement is true about guys liking to play as girls....THANK GOD FOR MICRSOFT PUTTING VOICE CHAT AS A PREMIUM!!! Sorry but if I am playing with a girl I want to know its a girl and not some poser dude with an identity crisis. If this means the 360 loses out on a few thousand sexually confused individuals then so be it!

I just about spit coffee everywhere when I read his little excerpt on the voice chat. Seriously..wtf?

CyberSentinel3961d ago

Maybe he's mad because he like to play "Fem-Toons" and with Xbox live, he's Busted.

PS360WII3961d ago

psp "arguably the best portable player and both more affordable and more available this year."
Hmm I think he forgot about the Nintendo DS owning that title.

videl3961d ago

the ps3 is the niciest console. and the morst powerfull console.

slugg3961d ago

Learn to spell, or no one will take you seriously. Also, you are wrong.

testerg353961d ago

Did hell freeze over? The article favored the 360 and videl didn't accuse the writer as being an xbot or that he was paid by MS!

Just messin with you, videl :)

Aflac3961d ago (Edited 3961d ago )

According to IBM’s white pages, the cell processor being used in the ps3 is considerably less powerful than what it has been hyped up to be.
Sony officially revealed the PS3 and for the first time at E3 2005, and claimed that their Cell processor would be capable of 200 GFLOPS.
One may wonder how they got that figure?  IBM's own white pages:
http://www-128.ibm.com/deve... As seen from the link (in Figure 5) the Cell has a theoretical peak of 201 GFLOP’s– running 8 SPE’s at 25.12 GFLOP’s apiece (Table 2). This is where Sony gets their 200 GFLOP figure from.
When physically tested however, only 155.5 GFLOP’s were actually achieved (see Table 4) with a total efficiency rate of 75.9%.
Because of manufacturing yield issues, the PS3 will only use 7 SPE’s with the theoretical peak for the PS3’s Cell processor being reduced to 176 GFLOP’s, each running at 25.12 GFLOP’s. Utilizing the same 75.9% efficiency, it is easily interpolated that the PS3’s Cell CPU will only be capable of 133.6 GFLOP’s.
The Xbox 360 has 3 general-purpose 2-threaded CPU's, which generates a proven 115.2 GFLOP’s which is dramatically easier for developers to utilize. By now it should be pathetically obvious that sony is no where near as far ahead as they try to lead you to think (keep in mind they claimed that the ps2 was more powerful than the original xbox, but were proven wrong publicly, since the xbox was indeed twice as powerful). The ps3 will, once you have taken into account thetotal amount of resources that will be used by their respective operating systems, end up with less CPU power available for graphical and physics processing than the 360.
http://ps3.qj.net/Inside-th... According to the (unbiased) site above, the PS3 will also constantly reserve 1 SPE** for running its operating system. Now that there is actually one less SPE reserved for gaming purposes, it is definite that the ps3’s cell will only be capable of 114.4 GFLOP’s for the purpose of game processing.
**SPE’s are floating point processors, they are also called DSP’s, and SPU’s. These floating point processors are NOT to be confused with cores, cores have far more prediction and calculation braches than floating point processors. As stated earlier, the 360 has 3 cores, each running at 3.2GHz, with 2 threads each. The cell also runs at 3.2GHz, but is the one and only core that the ps3 has.
Back to subject:
The 360’s OS on the other hand uses only 3% of its CPU time on Cores 1 and 2, while Core 0 is free altogether, and 6.25% (32mb) of its 512mb RAM, this means that the 360 has more processing power available for in-game graphics and physics. Meanwhile, the ps3’s OS…
“In the case of the PS3 this equates to 12.5% of the available Cores on the CPU always reserved, an additional 12.5% sometimes taken by the OS, 12.5% of the available RSX memory and 25% of XDR Cell memory. Balancing these out, one could argue that Sony has removed up to 25% of the available CPU power and 18.75% of RAM for these features as well as others that are not mentioned here or will be added in future updates to the PS3 Operation System.”
Wow, 18.75% (96mb) of the ps3’s 512mb of total RAM, vs. 6.25% (32mb) of the 360’s 512mb RAM, say, that means the ps3 has 416mb RAM left vs. the 360’s leftover 490mb RAM for graphics…
I could be wrong, but isn’t 490mb greater than 416mb???
Sources:
http://arstechnica.com/news... <--the link you posted DJ, LMFAO, YOU JUST GOT YOURSELF PWNED!!!
http://ps3.qj.net/Inside-th... <--another unbiased source that states the same exact ps3 information from your link DJ, and also describes the 360 and compares them.
Now, the GPU (Graphics Processing unit). The 360’s Xenos GPU is also slightly more powerful for running current graphics engines and, in terms of complying with Windows Graphic Foundation 2.0 (compatible with future versions of Direct X, shader models, etc.) is a full-generation ahead of the RSX. "One of the key ideas behind a unified architecture is to move the GPU from a rendering only processor to a complete compute processor. Right now all the GPU does is render 3D and displays it on your screen (yes it does more like 2D, video etc... but for the point of this article we are talking about 3D). With a unified architecture the GPU becomes more. It becomes a processor that can do almost anything that needs code processed. This means the GPU can take on more functions like physics, AI, animation and many other processes that can benefit the gaming experience. DirectX 10 and a unified GPU architecture helps a video card become an all-in-one Swiss army knife of game processing. Those are the ideas at least, how it all works out is up to the game content developers"
( http://enthusiast.hardocp.c... According to this article, the unified memory of the 360 and the unified shaders, developers have the ability to use the vector processing power of the GPU, which is a big plus as it allows the developer to use the shaders when they need extra processing power.
Sony could be in a lot of trouble considering the ps3 is much more expensive than its superior rival that is using long proven technology, while the ps3 is using technology that still has yet to be proven, and has been giving sony one problem after another, causing the launch delays.
The 360’s Xenos GPU is slightly more powerful for running current graphics engines and, in terms of complying with Windows Graphic Foundation 2.0 (compatible with future versions of Direct X, shader models, etc.) is a full-generation ahead of the RSX. "One of the key ideas behind a unified architecture is to move the GPU from a rendering only processor to a complete compute processor. Right now all the GPU does is render 3D and displays it on your screen (yes it does more like 2D, video etc... but for the point of this article we are talking about 3D). With a unified architecture the GPU becomes more. It becomes a processor that can do almost anything that needs code processed. This means the GPU can take on more functions like physics, AI, animation and many other processes that can benefit the gaming experience. DirectX 10 and a unified GPU architecture helps a video card become an all-in-one Swiss army knife of game processing. Those are the ideas at least, how it all works out is up to the game content developers"
"However, using Sony's claim <***>, 7 dot products per cycle * 3.2 GHz = 22.4 billion dot products per second for the CPU. That leaves 51 - 22.4 = 28.6 billion dot products per second that are left over for the GPU. That leaves 28.6 billion dot products per second / 550 MHz = 52 GPU ALU ops per clock.
*** Did u see that at the beginning? USING SONY'S CLAIM, AND WE ALL KNOW U BELIEVE ANYTHING SONY CLAIMS. If sony really didnt make this claim, they most certainly would have taken legal action against MS, that is only fact. M$ was using SONY'S OWN WORDS AGAINST IT!!!
It is important to note that if the RSX ALUs are similar to the GeForce 6800 ALUs then they work on vector4s, while the Xbox 360 GPU ALUs work on vector5s. The total programmable GPU floating point performance for the PS3 would be 52 ALU ops * 4 floats per op *2 (madd) * 550 MHz = 228.8GFLOPS which is less than the Xbox 360's 48 ALU ops * 5 floats per op * 2 (madd) * 500 MHz= 240 GFLOPS."
ps3 GPU stands at 228.8 GFLOPS
360 GPU stands at 240.0 GFLOPS
I could be wrong, but isn't 240.0 GFLOPS higher than 228.8 GFLOPS???

I must say though, the ps3 does have a REALLY cool look to it (seriously).

lalaland3961d ago

It's been posted multiple times. It was ignorant slander with misconstrued conclusions then and it still is. For a closer explanation, go look up the old post.

power of Green 3961d ago (Edited 3961d ago )

So so stop posting. It's a post to counter a lie. La la land is right!. Go lick your PS3 fool and stop spreading BS

DJ3960d ago

on this "fact sheet" numerous times already, so I'll just keep it plain and simple. You don't know what the RSX is, how it's built, how many pipelines it has, or how weak the Xenon's ALUs are, so stop posting fake numbers that are based off of nVidia 6800 specs.

Comparing ALUs to Dedicated Pixel and Vertex shaders. Hah! Some people never learn.

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