An opinion piece via EGMR in which the author who previously wrote about wanting Destiny to fail now provides some reasons for that by using Rise of the Tomb Raider as a basis for comparison.
Quote: "It’s weird for me how it’s considered bad practice to want a game to fail, yet we have in the past gone on about the likes of on-disc DLC, always-online DRM (remember Diablo III’s Error 37 and SimCity, guys?), sequelitis and more. We have absolutely torn and ripped our way through some excellent offerings in the past. The likes of BioShock: Infinite, which is an excellent game, has been crucified by gaming writers and gamers alike, for having plot inconsistencies and failing to recapture the charm of the first BioShock title. We have been criticising games for as long as I can remember. And yet I can’t stand up and say, “Yeah I think this game is great and it’s probably going to do really well but for the sake of the stability of the gaming industry, I hope it fails.” Because then I’m the enemy."