Kotaku: "Majesco hauled shmup artist Kenta Cho's 2004 sidescroller Tumiki Fighters out of obscurity to create Blast Works: Build, Trade, Destroy for the Wi. Blast Works hangs on Tumiki Fighters' innovative central mechanic: allowing you to collect and use pieces of destroyed enemy ships as shields and guns by sticking them to yourself.
They've also thrown in a kitchen-sink level editor that lets you customize anything and everything in the polygonal game, and build your own stages from scratch. But does it all work? And, more importantly, how does it all play?"