Rhianna Pratchett is walking along a burbling stream in the heart of one of London's trendier districts, telling a story and, intermittently, pointing out local birds and other wildlife. The story is a pleasant one — one with a happy ending.
Cool read and very interesting.
Polygon, didnt click, nuff said.
Yes not worthy site but still a good read.
Unfortunately story & characters wise, TR2013 was quite mediocre. Hope it gets better with ROTR...
She should take pointers from Amy Hennig because the story felt flat at times and the characters were awful. Laras was pretty bad development wise...she goes from innocent girl to badass killer in like 10 minutes
I didnt find it mediocre , but i find the praise very fake and exagerated . It would be like claiming Farcry 3 is Bioshock level material
I honestly feel the praise comes form the fact she is Terry Pratchetts daughter. If she wasn't nobody would be praising her work, hell she probably wouldn't of even made it this far.
I feel she is a pretty good writer , sometimes she even get great material imo like Heavenly Sword . But her name and her most known pieces involving famel leads , can create some unwarranted hype . The medias want to pretend the stuff she wrote for games like Vikings , Thief , or Overlords 1/2 where she frickin' even directed the voices , doesnt exist or is subpar ... only to go crazy at even her lesser works , because "omg estblished female writer , writing strong female leads" is more click worthy . I'm all for praising that , but when it's actually worth praising , like again Mirror's Edge and HS . Either way , i'll slap whoever wants to pretend her work on Tomb raider was better than anything she did on Overlord :p .
Not sure how much time would have really been acceptable to wait for Lara's development, I mean this is a game that has to keep us engaged.
They should of slowly built into it First part of the game makes you rely on stealth more, then you actually have the cutscene where she kills for the first time, we then see her upset and the scenes following that would see her distraught over it. We'd continue with the stealth like approach untill we come to a second cutscene where Lara will have to kill again, for example she would hold a gun at an enemy who is about to kill her friend, the guy goes to move but she realises it's him or her friend so she shoots him. This would of been good if the person she saved was Roth because then he would calm her down and give her the "You are a Croft speech" and would tell her that it's about survival, it's either "them or us". After that the pacing picks him and she starts to kill more people until after each cutscene in the story showing her development we see her in the end facing all these enemies. It's really not that hard story wise
Good job on TR there's room for improvement
I wouldnt be praising this instead of her other work . heavenly sword i can get , Mirror Edge too , but Tomb raider ? It's not mediocre but it's hardly stellar writing . Even thief's story and character dev is better , but it wont make wave , since the hero is a male I'd rather have someone (legendary in the comics world) like Gail Simone , currently writting the comics , and much better at writing female leads , than Pratchett's Tomb Raider PS : What was i thinking , it's polygon , of course they'd only mention trendy new stuff , and know very little else
Too bas she doesn't have a quarter of the talent her father had. All the game she wrote had pretty bad story to be honest.
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