Developers from Gamebase explain how they plan to use the respective embedded and unified architecture of the two consoles.
Well this once again says to me some developers are making the effort to understand how to use esram in a positive way. However other developers are firmly in the camp of "we don't like change do we Dierdre?". Quite clearly if some developers know that esram has some major speed benefits, then all developers should be understanding this.
Liverpool Fan? Respect.
Xbox has more then a handful of 1080p games. It used to be a question if the hardware could do it but now its not even up for debate. But its the limit of the hardware and the PS4 too so both sides fanboi's can argue over who's 1080p is better. Personally I didn't get a next gen console for the best graphics in the world. I bought one for the exclusives and anything else that isn't an exclusive I plan to play on PC permitting its not released 1 to 2 years later.
generally I think the hardware debate was due to multi plat games, not exclusives. I don't think anyone ever questioned if the X1 could do 1080p, obviously it can. PS4 is just a bit stronger on paper, it doesn't really make a huge difference though. Neither are that impressive hardware wise. I am glad that devs are taking advantage of their strengths.
develoers have been using eSRAM for a looong time 360 has the same architecture its just improved. Developers are not happy that its just not enough compared to what the ps4 has and what they are targeting for this gen. Once again xbox holding gaming back another generation. Last gen it was dvd, this time its graphical memory.
eDRAM and eSRAM are not the same
they are built very similar in terms of coding. eSRAM is just more efficient thats all.
I think most dev try their best but the difference should show for exclusive games where the dev can really try to get the most out of the consoles.
The problem is that small developers dont have money or time to make an effort. Even big develpers so many times dont care...
I haven't seen any major differences between Xbox One and PS4 graphics. Ryse looks great and so does Killzone Shadow Fall. Both games suck. It's about gameplay - not graphics. Back to Minecraft
"Both games suck." congratulations, you have an opinion, you want to see graphical difference? look at quantum break then look at the order 1886, look at forza horizon 2 then look at driveclub
Forza/driveclub open world no loading/ closed circuits Definitely there will be graphical differences, but they won't be that crazy
lol wut?? it's still 32mb of data.
I, was under the impression that by utilizing tiled resources it's been demonstrated, that you can fit up to 6gigs worth of textures into just 32mb of esram.
yup, and this require a lot of load from HDD to RAM. which is bad. :D
I admittedly don't know too much about these things. Would having a higher quality external hd have any bearing? Isn't the main benefit of dx12 the vast reduction of power consumption, and far more efficient use of the gpu which uses the esram via the move engines? I'm trying to learn about these things, and am genuinely curious. Sorry if this comes across as ignorant.
No the main benefit of dx12 is to make pcs more console like when programming.
yep, but you should first understand how esram works. You essentially set up a series a pointers from the HDD or the DDR3 and the data reads/writes at the same time feeding the gpu. If set up correctly the data is constantly moving and that 32mb never entirely fills up. would 64mb be better? Absolutely but if utilized properly 32mb is plenty
x box fans were called liars even though we said the x box 1 will get better. Sony fans believed the x box 1 would be still pumping out 720p games even now, but that changed. Even still it doesn't dawn on them the x box 1 is just as good as the PS4. Barely any differences in the graphic department. The order would have to be compared to Halo and Gears not quantum break. While the Order is visually stunning. It does not apply the same game physics as quantum break. We near or close to parity already with PS4. Can't wait to see directx12 and cloud in action. Should push the xb1 ahead of certain features. Forza and Driveclub. Both different types of racing games. You can't compare.
From what I've seen of Halo 5 it is looking very impressive and in some ways on par or even better than Killzone Shadowfall and its only prealpha. Dont worry Halo games normally improve(unlike most ubisoft games) drastically compared to when they're first unveiled in-engine except for the cg trailers.
Gamebryo? they talking about the crappy Fallout 3/Fallout New Vegas New Vegas engine that kept crashing and frezzing on me?
Xbox fanboys, check out the poor Xbox One's embarrassing launch in Japan :( h t t p : //youtu.be/Romm7YhT6m0 #PS4MasterRace !!
Not to defend the XOne but Japan hasn't been a major market in almost a decade now. Console and PC gaming is dead over there. If it aint on mobile or those garbage handhelds then it's pretty much irrelevant to them.
Gamebryo should've been retired already, so i'm not sure why they're keeping that ancient engine around. If Bethesda uses that for another game, then don't expect much improvement for the next game.
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