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Aonuma: Zelda U’s Cut-Scenes Will Not Disappoint

NE:
"In a recent interview, Eiji Aonuma, the director of Zelda, revealed that he does not want to let fans down with the cut-scenes in The Legend of Zelda for Wii U. Aonuma has made it his personal mission to make stellar cut-scenes in the game."

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nintendoenthusiast.com
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wonderfulmonkeyman1228d ago (Edited 1228d ago )

Well, the one we've seen thus far was certainly a top-class cut-scene, for sure.
I'm just wondering if there's any story relevance to it. It seems like the kind of cut-scene you'd expect to see at the beginning of a boss encounter, but the way he talked about running into powerful enemies in otherwise peaceful settings being a convention of the series, makes me think that this might have been just an introductory sequence to an enemy that we'll fight quite often, that it's not a boss but rather just a really powerful overworld enemy.

To equate it, he makes that enemy we saw in that cutscene, sound like the Zelda equivalent of the Dragons in Skyrim; a really powerful yet semi-common enemy.

R00bot1228d ago

I'm pretty sure Aonuma said at some point that the scene we saw was not actually a cutscene, but gameplay played back with different camera angles (like a replay in MK8). If this is what gameplay looks like, you can only imagine the cutscenes.

But it could have been a bad translation, he might have meant that the cutscene was in-engine.

MSBAUSTX1228d ago

He didnt say it was game play. He said it was "In Engine footage". A lot of games use the engine to run their cut scenes, Uncharted series, as opposed to CG cutscenes like COD and Mass Effect. All that means is that, at the very least, the game will look as good as that cutscene did at E3.

Gemmol1228d ago

@MSBAUSTX you are wrong its actual game play footage, this is the link straight from his Mii Account on the Wii U, not a journalist website, but his actual Mii, here is the link

https://miiverse.nintendo.n...

now the Uncharted video is In Engine Footage

difference between in engine and gameplay is that what we seen with Zelda is what we will play with when we get the game, while Uncharted they working on the game to look like the In Engine footage

Gemmol1228d ago (Edited 1228d ago )

@R00bot your right its all gameplay, here is the link from his Mii account saying its all gameplay if you prefer to read it from him instead of me

https://miiverse.nintendo.n...

LookAtYou1228d ago

I'm the biggest cutscene skipper I know so I won't see anything lol, buttons will be mashed as soon as I lose control of my character or food will be made while waiting if they're unskippable. Max payne made me gain 10 pounds. I wish more games had interactive cutscenes using the games engine like skyrim..its just better for immersion IMO.

colonel1791228d ago

I assume you didn't play Metal Gear Solid 4, then?

LookAtYou1228d ago

No I didn't finish it Lol.

Eamon1228d ago

Just please release this game in time!

Sheed1228d ago (Edited 1228d ago )

Since when did Zelda cut scenes ever disappoint?

Etseix1228d ago

Since Twilight Princess.

Sheed1228d ago

I actually liked twilight princess' cut scenes..
Especially some of the final ones, they were very heartfelt and had a good sense of atmosphere

Etseix1228d ago

Well then that's your taste, which is totally okay, but overall, they did. Some are wow! and others are meh.

Big_Game_Hunters1228d ago

Skyward sword had excellent cutscenes along with pixar level charm and storytelling.

Metallox1228d ago

The first 3D Zelda games had terrible cutscenes. The Twilight Princess ones were average and the SS ones were really good.

This is great news for me. Hopefully we get a good story that make them justice.

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