Eurogamer writes: "GSC Game World has said S.T.A.L.K.E.R. struggled across North America because no one cared about a silly old nuclear disaster in Russia.
Developer mouth Oleg Yavorsky was speaking exclusively to Eurogamer, and said finding a topic to interest distant cultures was tricky.
"We've never had problems with getting Europeans to understand our games, and we have had problems with North America and Asia," said Yavorsky. "We've always tried to find local topics that will be relevant and interesting to people all over the world."