The file sizes for Bayonetta 1 and Bayonetta 2 on Wii U have been revealed.
It's interesting that Bayonetta 1 is larger than 2. Perhaps they're using more efficient coding this time? Who knows, but it seems like small game files is a recurring theme on the Wii U. With Mario Kart 8 clocking in at only 4.9 gig.
Nintendo have always used state of the art compression techniques for all there projects. This is just another example of them being clever and working around limitations. Wii U's only have 32 gigs of space so they purposely make the games small so everyone can still buy plenty of them without having to upgrade.
They do t have to do anything. Wiiu may have 32gigs but you can add up to 2tbs so they dont need to worry. Of anything they cleverly compress so download times aren't agonizing.
True, but wouldn't their compression work on Bayonetta 1 as well??
Nothing Nintendo has done for more than a decade is "state of the art", just look at the DS, 3DS, Wii, and Wii U for proof.
Super chiller doesn't know what state of the art is. Show me a pc with sram in it. A chip so well put together is it still being used in the wiiu. Or soc designs, that scale. Wireless screened dual display tech? I think nintendo needs to find some spec to over inflate like sony but make sure it doesn't help with anything game related. I mean that has worked since the ps2. These gamers have fell for it every gen also. A 4-5 teraflops console needs to happen though. Procedural effects take less room than static ones.
It probably just means that Bayonetta 1 uses more pre rendered cutscenes. Check out the differences in file sizes between FFXIII and FFXIII-2 and you'll see how much of a difference in size it makes.
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