Online games are a business, which means that they have to make money. Even if a game is touted as a free mmo, it still has to generate revenue to cover the many costs associated with running an online game, such as servers, salaries for the programmers, etc. Now people can debate on which methods are best to generate the needed revenue, but one can't argue with the success that League of Legends has become. However, if you're Teut Wediemann, you can find fault with the League of Legends monetization model. In a recent article for Gamasutra, Wediemann criticized League of Legends on a number of issues and the usual uproar followed. The question gamers should be asking is the recent criticism of League of Legends valid?