A new trailer was uploaded onto YouTube today which revealed that the fan favourite character Amy is now in Soul Calibur Lost Swords. The article also briefly explains what players can expect in Soul Calibur Lost Swords.
Free to Play with mini transactions hmm. I would rather pay the normal price tag and have no mini transactions. What's the bet that in order to win in later levels your going to need the best gear. Which of course you can only buy!
That's actually a major problem people have with the game. That and the fact that they removed a ton of moves from a fighting game.
I agree, which is why I don't think F2P model for consoles is going to be around in the long run. Maybe if someone finds the right balance then maybe but as of now it feels like an incomplete game that you have to keep sinking money in to get a full experience.
As one of the people that plays it, I haven't spent a dime, I got good equipment and I beat every new quest with no problem. So your comment is a load of bull same for everyone else.
Lost Swords is an incomplete game propped up by microtransactions. No thanks.
Fan favourite haha, scrub favourite more like it.
I stopped playing this about a week after downloading, it just got boring fast. Usually I love the Soul Calibur series but without the vs mode and a serious lack of characters in the roster it wasn't even worth keeping. I still have SC4 and SC5 to play with friends.
Cue the feminists!
Why? She's a great fighter and I'm pretty sure feminists have enough ammunition against this series thanks to Ivy.
She looks pretty cool! :-)
is this what the all time classic Soul Calibur has been reduced to?
SC5 set the precedent, a game that died before its predecessor despite being released 4 years later.
They messed up the mechanics big time after getting it right with SC5
Soul Calibur should rest in pieces
I call bullshit. They actually said in an interview that it's "pay to win"! Honest, but really? Masaaki Hoshino, Producer: So SoulCalibur: Lost Swords will be the first in the franchise to be a free-to-play model. Unlike previous installments of the franchise, this time around, we’re looking at a single-player experience where it’s built around customization and really molding the character to fit your play style. Why was it decided that Lost Swords would be singleplayer only? The reason that we went singleplayer…well, originally, we were thinking about having a multiplayer option, but because we’re going with a pay-to-win model, we were worried that by having online multiplayer, for all the new users that would be coming in experiencing the game for the first time, they might be immediately deterred by fighting against opponents who had superior equipment and gear—and we didn’t want to have that kind of negative impact on new players. Full interview below: http://www.siliconera.com/2...
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