NZGamer writes: "I always found that the first Motorstorm was like a wine that needed time to breathe before consumption. At first, I thought it was a slow, bumbling racer with all the subtlety, tact, and finesse of a pro-wrestler at a poetry recital. Its presentation seemed like some weird cross of Burning Man with a monster truck demolition derby that was ecliptic in its appeal. Pendulum and Slipknot in the same game?
However, the more I played the more I discovered an intelligent racer underneath the brutish exterior – the Dolph Lundgren of video games, if you will. It required sophistication and patience, demanding far more input from a player than peeling round corners at speed with a single button being held down. (Ridge Racer, as much as I love you, I'm looking at you.) Coming first required skill, and it was genuinely rewarding. Admittedly, I never finished it – although this was not because I was bored but because it was bloody hard."
-The same intelligent racer with a brutish charm
-Still seems a bit indecisive in its target audience
-Driving your truck off a cliff thinking it was a shortcut