Chalgyr's Game Room writes:
Well, I did not see this coming. With visuals and sound that feel like a throwback to a much older era of play, Heroes of a Broken Land surprised me by mixing and matching several styles into an all-new gaming experience. Visually it reminds of the old Heroes of Might and Magic turn-based games, with a hex-based overworld grid and incredibly simple graphics. Like kicking off a game of Civilization, you can pick the size of the world you want to create, which is then procedurally generated, like everything else. What follows are a dungeon crawling experience, played out on a turn-based hex map in between caverns, with a bit of city management thrown in for good measure. It is ambitious, and it works.