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GTA V Puts InFamous: Second Son To Shame

When GTA V was first announced, Rockstar shied away from mentioning a potential release on the new consoles, instead saying the game would ‘feel’ next-gen. Back then, it felt like marketing spiel. It turns out it wasn’t – almost a year on, GTA V is still the most technically impressive open-world game . Even without the upcoming remaster, GTA V puts InFamous: Second Son - the most advanced open-world game on the new generation consoles – to shame. How many PlayStation 4 games have you seen where the character’s flip-flops actually flop, its characters visibly sweat when they’re running, and hair grows over time?

InFamous: Second Son, beyond the glitz of the rain-soaked streets and the dazzling particle effects, doesn’t do anything new. There’s more to a new generation than extra stuff happening on the screen and better reflections. A new generation should bring new experiences, new features. Yet InFamous is missing features we’ve come to expect from open-world games over the last decade.

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innergeek.co.uk
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gaminglives1091d ago

Perhaps I'm missing the point, but surely all of GTA V's advancements are ridiculously simple flags within the coding? As a veteran coder, I know that all that's required is to trigger a sample as the foot hits the floor plane. The sweat is also a simple trigger - if character speed > x then alter texture by overlaying sweat. Same for the hair - if time played > x then alter hair texture.

For me, advancements need to be more than if statements and triggers. It should be about handling, responsiveness and, to a certain degree, those particle physics becoming realistic enough that you don't pay much attention to them when they're there because they blend seamlessly with the scenario but powerful enough that you'd notice if they were gone.

Just an opinion, of course.

XB1_PS41091d ago

It's more about having hundreds of thousands of If/Then statements that bring the world alive. They talk about NPC intelligence and variety as well. From playing tennis to hiking on mt. Chiliad. GTA V felt alive.

nX1091d ago (Edited 1091d ago )

Article is still clickbait though. Comparing a game that was in development for 5+ years with one that was more or less "rushed out" in 2 years is kinda dumb. Of course GTAT5 has a more 'alive' world (it's the foundation of this series) but still I can imagine that Infamous will look better graphically than the GTA Remaster on PS4.

sonarus1091d ago

yea gta 5 also cost close to $300 to develop. I seriously seriously doubt Infamous is anywhere close to that. Also took 5 years to develop, doubt infamous is 5 years as well. Common sense tells you more money, more time and larger dev team will equal more attention to detail.
I don't care though because i get to play both games on my ps4. I am glad i didnt play gta5 on ps3 so i can experience it for the first time in its next gen glory

bouzebbal1091d ago

People who compare GTA to Infamous really dont understand anything.
Infamous is about the feeling of being overpowered and you can really feel that while playing the game.
GTA on the other hand focuses a lot on the human nature of a character, which requires much more life than infamous does.
I think infamous in a world as rich and alive as GTA's would be pretty much a waste of time for developers.

We are talking two completely different types of games here, a bit like saying Mario Kart puts Gran Turismo to shame. One plays on realism the other on the fun.

UltraNova1091d ago (Edited 1091d ago )

GTA is about open world mindless fun its what they do, its what defines the franchise and of course 300 devs, 5 + years in development and an unlimited budget later it is what it is today, the standard in open world.

Comparing it with Infamous which is all about super powers and story (somewhat)is unfair. I dont even have to mention budgets, dev time and man power at Sucker Punch.

When the next Prototype comes out (doubt it) then we can compare like for like.

Traceskipper1090d ago

I think Watchdogs and GTA V would be the better comparison. BTW i couldnt play WD after about hour. I just think it totally sucks. I guess there goes 90 bucks down the drain.

SilentNegotiator1090d ago

Unless they added a BUNCH of awesome particle effects, there's no way the game feels as next gen as Second Son.

Septic1090d ago

@Silent

"Unless they added a BUNCH of awesome particle effects, there's no way the game feels as next gen as Second Son."

Yeah because particle effects make a game feel next gen :/

SilentNegotiator1090d ago (Edited 1090d ago )

@Septic

Because so many last gen games had particle effects and those that did weren't much less impressive. The better measure is who has more cars driving around. /s

Supporter1090d ago

@gaminglives...

Way to over simplify.

Its like saying a fireworks show is just basically connecting a wire to a battery.

I don't think a "veteran coder" or a very good one would say what you said...

BX811090d ago

Yeah gta was more impressive in my opinion. Infamous ss was pretty but the world felt empty. Gta's city felt alive, plus add in all the stuff you can do,

Dee_911090d ago (Edited 1090d ago )

well to be fair... gta v puts just about every other game to shame in the way they are comparing..

afterMoth1090d ago

GTA V has a beautiful world that is wasted to poor game play mechanics. It is very impressive how well they created such an immerse-full world.

Infamous SS has great game play mechanics wasted with repetitive level designs and missions. The environments are beautiful to look at but it is a short lived experienced due to lack of interesting things to do.

ThanatosDMC1090d ago

I'm surprised they didnt compare it to Ryse.

guitarded771090d ago

Click bait indeed. I enjoyed both games thoroughly. Both are fine examples of open world games.

ShinMaster1090d ago

And GTAV has been in development for how many years now?

inveni01090d ago (Edited 1090d ago )

@supporter

He wasn't oversimplifying. I've been coding for 23 years. Those little tweaks are things you add when you have 5 years to work on a project.

I guarantee you, if Sucker Punch had had the time, Delsin's shoe laces would have come untied while playing, and he'd bend over and tie them back if you stood still long enough.

But the characters in GTA5 don't actually sweat. Those aren't dynamic particles on their faces. And the shoes flopping? I'd rather have a jacket realistically flutter in the wind, or a chain wrapped around the character's wrist that looks super real, even up close in Photo Mode.

What you see in GTA5 are tricks developers added in to a last-gen game to make it feel as if it's bridging the gap to next(current)-gen. What Sucker Punch has done is start off a generation with graphics that look better than any other current-gen game. Let's give the devs some time to get their engines running smoothly so they can start worrying about whether or not a character sweats.

+ Show (13) more repliesLast reply 1090d ago
G20WLY1091d ago (Edited 1091d ago )

I don't think you're missing the point, I agree. Additionally, if you must compare two completely different games, then compare their respective budgets, available resources, development time, heck even target audience.

Both games are awesome, but this comparison is skewed for the sake of controversy and, ultimately, hits. Get both games and enjoy them for what they are.

AndrewLB1090d ago

The two games are being compared because they're both open world and attempt to replicate a living, breathing city to make it as true-to-life as possible. The notion of handicapping a game because it lacked budget or development time is just stupid. Just be honest and stop circling the wagons every time someone says something critical about anything and everything associated with the PS4. The end product is all that matters since both games cost the same for consumers.

G20WLY1090d ago (Edited 1090d ago )

^lol, easy tiger, keep it calm!

You make some valid points, shame about the interwoven personal attacks. I'm just saying that there needs to be a clear understanding of all factors - a sense of perspective - if you're going to compare games.

I also find it a jarring comparison:

Infamous, Prototype & Crackdown <-Similar aims.
GTA, Saints Row - even Sleeping Dogs <-go compare.
Halo, Killzone & Crysis <- Knock yourself out.

Finally, anyone caring to check our comment histories can see which of us has an agenda (hint: it ain't me)!

ltachiUchiha1090d ago

AndrewLB

U make it sound like Infamous SS wasn't a good game. So u wouldn't mind if we compared crackdown 2 to GTA V? Crackdown 2 look like a wii game if u want to compare it to GTA V lol.

G20WLY

I agree mate, good n valid points in your comparisons of games that should be compared to each other.

InTheZoneAC1091d ago

so you're hating on a game that that already feels more alive than most other games?

you're basically just pointing out how things work for no other reason than to try to hate on this game?

maybe they should go back to sprites so you don't have any argument, regardless of how good or bad the game is...

gaminglives1091d ago

Where have I hated on anything? You're being a tad oversensitive just because someone dared to point out how coding works, don't you think? There's absolutely no hate there.

InTheZoneAC1091d ago

to gaming

who cares how coding works?

as long as the game is better than others, who really cares?

UnwanteDreams1090d ago

I think all the points they discuss are valid. I find it hard to agree with a person who thinks "who cares?" is an intelligent arguement.

ShinMaster1090d ago (Edited 1090d ago )

I don't see any hate in his comment.

+ Show (1) more replyLast reply 1090d ago
Emrage1090d ago

if they made like 1000 if statement for this they must be really bad

quenomamen1090d ago

Its not really about the coding, its about taking enough time as a developer to put those little things in the game, the small details are what set games like GTA apart from the rest.
And as far as open world games goes not many go that extra step like Rockstar.

BallsEye1090d ago

It's not that simple and as a veteran coder, you should know it. Sure I can add a lot of dependencies but those dependencies have to work with other stuff together, and not make the whole game lag because of lack of memory or mess in a code. If it would be as easy as you say, we'd have already a fully simulated life in games. Another armchair dev on n4g.

gapecanpie1090d ago ShowReplies(2)
frostypants1090d ago (Edited 1090d ago )

Exactly...GTA V adds NOTHING of substance over the original GTA III. I consider GTA V to be my worst game purchase in years. It's just a re-hash. GTA has become the Madden of sandbox games. A few silly graphics details change nothing. This article is a joke.

Note: I haven't played Infamous SS. I just know that GTA V is not remotely innovative on any front.

3-4-51090d ago

I may be alone in this thinking but:.....

* I'm so OVER this overrated game. It had it's chance, time to move on.

I get the appeal for those who haven't played it yet, but if you have yet to play it DO NOT get hyped up on it.

It's FAR WORSE in about 10-15 areas than GTA 4 was, and only barely improves a few things.

* Biggest waste of money ever IMO

Evilsnuggle1090d ago

Maybe the fact that GTA 5 has a budget 10x more than infamous second son. just might have something to do with that. GTA 5 cost over 250 million to make

u got owned1090d ago

So now budget defines how good is a game. Ok...