Announced Friday, Konami producer David Cox has left the publisher after 17 years.
cant be surprised. Castlevania series became boring as hell.
It was ruined by enric alvarez(directed los2). The guy didn't give a shit about the franchise and that showed it los2.
Exactly, the reason for the departure from quality in LoS 2, is simply because of the state of the studio making it. Cox was just the middle man trying to market the game as well as possible.
Damn!!!was-hoping-he-finish-a- NEW-CONTRA-game-before-leaving. sorry-for-space-marks
Hell no, I loved both of those games. The first a little more than the second but I thought they were both excellent.
Where the HELL is my Symphony of the Night 2? End of line.
Unfortunately we'll never see it. With Iga gone from Konami we're probably looking at another reboot.
To dismiss the Lords of Shadow saga is quite silly. Lords of Shadow 1 was amazing from top to bottom. Part two lost a step somewhere, but was not the trash that it was VILLAINIZE to be. Seems to me that there was a breakdown in communication somewhere. The game is solid, but not on par with part 1. That being said, this man, knows his video games and how to make them. This isn't some greenhorn fresh from high school. I would have loved to see what he could do to Contra. This is a series in dire need of a re-imagining. IF he "left" or was fired is irrelevant. 17 years working making fantasy is a long time to be a dreamer.
Odd.. i found lord of shadow to be boring as hell.. and corny as hell... Normal people doing super human feets like jumping up sky scraper sized monsters in a single bound. Just wasnt into it.. so i never gave LoS2 a chance.
Ill use my last bubble here and say...is Gabriel's abilities any different from Snakes or any other hero in gaming. These are games we are discussing here. Not real life. and as the man said, it is the most successful Castlevania games ever. Even the 2D games you do incredible feats of strength and dexterity. The point is, the man knows his stuff. IF I were him I probably would not be happy on how it ended that is certain, BUT not knowing all the facts we can never really know what happened.
It is not the most successful Castlevania game entry . But it's easily in the top 3 sales wise .. And yeah i dont understand your sense of disbelieve about unhuman feats by humans , in a fantasy setting
@ milkman Snake is human. He doesnt do superhuman feets. He faces opponents that can be supernatural, but at least they explain them as supernatural. In castlevania... the characters are normal people doing things normal people cant do. Its not like your dante in devil may cry and yoru half demon. Were not talkn about incredable feets.. were talkn about a guy jumping down 20 stories onto solid ice and not breaking a bone or even getting hurt.. its like he jumped down 2 feet lol. Im sorry, i wanted to like the game.. i really did. I bought it day 1 for $60... and then i was done with it after a couple of days... just couldnt continue. It was a bad game. Put me to sleep.
Sorry but you aint making sense . Fiction in games and all media is rife with "regular" humans doing outrageous things . Like almost all fictional martial artists . Gabriel started as a trained monster hunter and part of an order that frickin' use magic . So no he wasnt some normal human villagers with his merry boring life interrupted and suddenly busting out skull splitter moves and tall bulding jumps You're just nitpicking that aspect of the game , because you didnt like it , and let it colour your opinion
@baka No actually... thats the actual reason i decided to give up on the game. Once i saw these unbeleivable feets it invalidated the entire story and i just said to hell with it. Not wasting anymore time on it. It was stupid. Pure and simple. The Kojima made trailer was the best part of it. Kojima is good at that. He even made rising look good with his rising trailer... lol... then u play it ... and ur like wtf.
With a game that is purely fictional and you expect it to be realistic, you sound like you shouldn't play games at all. Call of Duty is far from realistic, same for Metal Gear Solid and every other game series. You've been playing games for all the wrong reasons if being unrealistic is a turn off.
Well in a story thats trying to portray itself as realistic... u dont tend to do impossible feats. Thats like having a serious cop drama based on a true story.. and a cartoon cat walks across the desk with no one noticing. Its a little off putting.
I found the first game great , except it still wasnt a Castlevania imo . I always wanted a great 3d transition to the serie , instead of constantly pumping gams tailored after symphony of the night , in 2d and mostly handheld ... but LoS wasnt that direction i wanted . It's even a pity that Konami undermined and underfunded Igarashi's effort to evolve the serie with Curse of Darkness , years ago
I felt the same way you did. However, I didn't find the game to not be all that great. Although, the story was good I just couldn't get into the game play it was boring real boring. I also hated the fact that the game contained elements of other franchises God of War the most notable. One of my most favorite Castlevania games would be Super Castlevania for Super Nintendo and Symphony of the Night. its a damn shame they can't recreate this kind of magic
It was a great "god of war" type of hack and slash imo , not such a great Castlevania , with only a few welcomed elements harkoning back to it . I remember hating the idea when announced years ago . As it was clear this was aa different project and hack and slash game "gimmickly" dubbed as a Castlevania , with the allure of the "Kojima input and supervision" . But still , unlike DmC , the game's overall quality won me over , to the point i wouldnt mind it prospering as a spin off series , as long as it doesnt replace the main Castlevania titles
I didn't like LoS because it transformed Castlevania into something that it wasn't supposed to be
I'm guessing the disappointment that is Castlevania LoS2 is what's making him leave. Well good luck to him. He made his mark at Konami. I'm sure he'll have no problem finding work elsewhere.
AND STAY OUT!!!
i loved the art and story of lords of shadow, i haven't been able to play los2 but i intend to even with all the controversy surrounding it. los proved that castlevania doesn't always have to be a "metroid-vania" to be successful.
His ideas about games were really bad, good riddance. Kojima doing justice to SHs himself now give Contra to Platinum and Castlevania to FromSoftware.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.