Cyanide Studios are using the June SDK update for the Xbox One to improve the resolution of the Xbox One version to 1080p.
Was it ever even said that Styx had trouble hitting 1080p before the SDK update?
And GamingBolt.com strikes again...
I'm part of the problem because in some cases it's a worthwhile discussion but at this point it seems as if gamingbolt, dualshockers and gamepur really care more about res than gaming with 90% of their headlines about 1080p and basically they really have nothing new to add. Time for me to find some GAMING news.
In a more interesting topic. this game reminds me of Soul Reaver, some how.
@ Saigon. Yep, Gamingbolt needs to be banned
Redux 900p before. 912p after sdk update. Lol
@GameNameFame You forgot to mention where the dev for metro said given more time they probably could of hit 1080p on xbox one but wanted a solid v synced 60fps.
Does anyone know for sure if the June SDK is delivering DX12-beta feature sets?
Not that we were told or the previous resolution it's getting boosted from. Good news all around. The SDK improves is doing it's job well.
Yeah this is definitely great news :)
What I want to know is, how people are still not bored to actual death reading stories about resolution... Seriously, change the name of the site to N4R
This November will be its 1 year anniversary. Starting with COD Ghost. Some still think ts end all be all unfortunately.
It's what happens when you got a system with no good games. Talk about the res instead of the lack of games.
Haha very delusional comment horndog
Think the first time I remember console resolution become a big deal was cod mw2. Believe there was a lawsuit about claiming HD on the box but being 634p or whatever it was
Based on this logic, there was never a need for the update since there was a 1080p game at release... I mean, all games run utilizing the exact same resources and requirements, right?
styx looks like a fun game, but not demanding at all.
tell that to the playstation library
Know, they should turn all the OS runing in the Xbox One, i think there are 3, it's great as a multiprocess, but, if all resources were focus on gaming, that will be a plus a big plus
Nah, I bought my console for the games AND the extra features that come with it.
me too bro, so far i love it, and its getting more and more features, Xone is powerful, my point is that, games maybe are using what, 70-80% of final power, the extra percentage is in those features
As the console becomes more and more optimized MS will start handing back more resources to developers that were previously utilized by the OS. This happens with every console. Just takes time.
The X1 OS is actually more "Resource Friendly" compared to the PS4's OS. It uses only 3gb RAm vs PS4's 3.5gb, etc. The OS is not the problem...
No it doesn't, they both have the same amount reserved for the OS, they both use 5GB for games. Naughty Dog confirmed this and said the PS4 allows 5GB for devs and 3GB reserved for the OS. Not like it would have made a difference anyway even if it was because the PS4's memory is faster. http://www.dualshockers.com... https://www.youtube.com/wat... Nice try.
I didn't even know this game was comin to console.
If the new COD runs on Xbone at 1080p, 60fps and doesnt have any real noticeable downgrade to ps4 version then ill tip my hat off. But all these other clowns that make games that arent demanding on hardware making games 1080p isnt nothing to brag about.
Wolfinstein doesn't count??
I have Wolfenstein on PS4 and it's not a demanding game at all. There's never more than 6 enemies in screen at once and all wall/ ground textures are mid resolution and flat. It's one of my favorite FPS' in recent years but don't try to use it as an argument about how taxing it is on a console.
wolfenstein was not 1080p all the way through. there was a drop in resolution during some (i'm reluctant to say all because i don't believe that to be the case) cutscenes.
Resolution is a crutch. What makes the differance is texture quality. If developers think all it takes is 1080p, this gen is going to suck. What we should be looking for is games that struggle to hit 900p and use the upscaler found on both consoles.
"Resolution is a crutch" Exactly! A silly crutch at that. It took me owning both consoles to realize how ridiculous the whole resolution thing is. The difference is not NEARLY as significant as the gaming media and certain fans want you to believe.
Hence me adding the part where i mentioned if it runs the next COD at 1080p, 60fps with "no visual downgrade to ps4 version" then id tip my hat. I concur with you, its true they definitely can make 1080p, 60 fps games but if they cant get good lighting, textures, volumetric s, etc your hardware is still showing its weakness.
Yep, you're actually right...most games that are really pushing the console in all aspects won't be 1080p and 60fps, at least not now, I mean games that by design lean to high fidelity visuals, speed, 1 core gameplay function like Forza5 can do it because they don't go beyond the normal standards of design and that's not a knock against Forza5 which I love because it delivers in full on its objective as a racing sim, it however isn't pushing effects like weather, its not open world and does not offer any major GPU intensive features that its predecessor didn't have= perfect game to push 1080p 60fps. Besides racing I'd much rather have games like DR3 that had huge open world, tons of enemies on screen with no loading even if there are a few hiccups as opposed to a 1080p Knack that plays perfect. Don't get me wrong Knack has its place, just as indies have a place in a gamers library but if you're asking me what type of games I want to see then its stuff like Quantum Break, Bloodborne, Sunset Overdrive because they seem bigger and better than last gen which has nothing to do with res, if they are also 1080p even better but I'm cautious on the 1080p tag because in some cases so far I find some 1080p games unremarkable in every other aspect.
This guy knows what he's talking about!
"All these clowns that make games that arent demanding on hardware" you do realize that the PS4 is VERY VERY indie friendly, so are you saying that majority of games on the PS4 right now are BS and made by clowns?
That has absolutely nothing to do with the point at hand, smfh. The point we were talking upon was wether or not the sdk gave Xbone a good performance boost and wether or not it could do demanding games in 1080p, 60 fps with decent textures, lighting, etc... WTF does indie games or me calling devs that make non taxing games clowns? I play games like Dark Souls, Journey, etc... that arent taxing on hardware but whats your point? That they are not clowns? Who cares lol way to spin this into another topic.
I've been wondering the same thing. When do you think we'll find out about the resolution of advanced warfare?
It all comes down to if the dev wants to spend the time to use the x1 to full specs MS is not a dumb company they released a console that if the devs spend time to get the x1 to full use they will get 1080p out the thing just takes more time.
Unless you have full details that othwr areas of the game were not compromised and that the update alone is responsible, this will never be 100 percent clear for any game.
agreed... you can turn down lots of things that have nothing to do with rez/fps to get to that standard. thats why the comparison is only telling if its for the exact same game, and then it only gives you a general feel for how powerful one peice of hardware is over the other. its pretty established by now that the x1 struggles to have visuals that keep up with the ps4. lets not labor the point much longer...
Exactly. Pc players do his all the time so theyare familiar with this. Doubt we would ever get this sort of detailed info from any developer.
heres (some) things we can use our pool of memory for... 60 FPS 1080 Screen Rez Hi Quality Textures High Poly-count Real-time Lighting Sophisticated AI Sophisticated Physics these consoles dont have unlimited resources, devs are working on a budget. if you hit 1080/60, you take away from something to get there... if you have something else, you take away from something else. its a balancing act. it IS nice to have something concrete to measure visuals on, rather than something subjective, but id much rather see pre-baked lighting go away this gen. Also, lets get rid of all that nasty clipping, and rag-doll physics that look like spasms.
It's 2014 ffs, a poxy game running at 1080p now is news.
Stop it. This is retarded. 1080p is irrellevant. Resolution is the 10th most important thing to how a game looks behind model detail, texture detail, fps, lighting and shadows, physics, draw distance, depth of field, dynamic range etc.... and how good a game looks is like the 10th most important thing to consider when you buy it. By celebrating a random title hitting 1080p you play into the Sony bullies hands and give their argument merit it doesn't deserve.
How many times is this going to be brought up? You people got to be getting tired of posting about the same stuff all the time. When is it going to end. The thing is only people that care are the members here on N4G. No one else even knows about this Rez war.
it's clearly working on games with last-gen graphics... that's about it...
It's an indie game...LMAo at this article.
Not a demanding game and its no surprise as everyone on N4G believed the X1 was a 720p machine but again 1080p is becoming a standard across the board now. Consoles take time to get the potential out of them, some are quicker then others. Devs seem to have figured out the PS4 earlier, and in a couple years we wont notice any differences in the graphics department. Its all up to how good the devs are.
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