Cyanide Studios are using the June SDK update for the Xbox One to improve the resolution of the Xbox One version to 1080p.
Was it ever even said that Styx had trouble hitting 1080p before the SDK update?
And GamingBolt.com strikes again...
I'm part of the problem because in some cases it's a worthwhile discussion but at this point it seems as if gamingbolt, dualshockers and gamepur really care more about res than gaming with 90% of their headlines about 1080p and basically they really have nothing new to add. Time for me to find some GAMING news.
In a more interesting topic. this game reminds me of Soul Reaver, some how.
@ Saigon. Yep, Gamingbolt needs to be banned
Redux 900p before. 912p after sdk update. Lol
@GameNameFame You forgot to mention where the dev for metro said given more time they probably could of hit 1080p on xbox one but wanted a solid v synced 60fps.
Does anyone know for sure if the June SDK is delivering DX12-beta feature sets?
Not that we were told or the previous resolution it's getting boosted from. Good news all around. The SDK improves is doing it's job well.
Yeah this is definitely great news :)
What I want to know is, how people are still not bored to actual death reading stories about resolution... Seriously, change the name of the site to N4R
This November will be its 1 year anniversary. Starting with COD Ghost. Some still think ts end all be all unfortunately.
It's what happens when you got a system with no good games. Talk about the res instead of the lack of games.
Haha very delusional comment horndog
Think the first time I remember console resolution become a big deal was cod mw2. Believe there was a lawsuit about claiming HD on the box but being 634p or whatever it was
Based on this logic, there was never a need for the update since there was a 1080p game at release... I mean, all games run utilizing the exact same resources and requirements, right?
styx looks like a fun game, but not demanding at all.
tell that to the playstation library
Know, they should turn all the OS runing in the Xbox One, i think there are 3, it's great as a multiprocess, but, if all resources were focus on gaming, that will be a plus a big plus
Nah, I bought my console for the games AND the extra features that come with it.
me too bro, so far i love it, and its getting more and more features, Xone is powerful, my point is that, games maybe are using what, 70-80% of final power, the extra percentage is in those features
As the console becomes more and more optimized MS will start handing back more resources to developers that were previously utilized by the OS. This happens with every console. Just takes time.
The X1 OS is actually more "Resource Friendly" compared to the PS4's OS. It uses only 3gb RAm vs PS4's 3.5gb, etc. The OS is not the problem...
No it doesn't, they both have the same amount reserved for the OS, they both use 5GB for games. Naughty Dog confirmed this and said the PS4 allows 5GB for devs and 3GB reserved for the OS. Not like it would have made a difference anyway even if it was because the PS4's memory is faster. http://www.dualshockers.com... https://www.youtube.com/wat... Nice try.
I didn't even know this game was comin to console.
If the new COD runs on Xbone at 1080p, 60fps and doesnt have any real noticeable downgrade to ps4 version then ill tip my hat off. But all these other clowns that make games that arent demanding on hardware making games 1080p isnt nothing to brag about.
Wolfinstein doesn't count??
I have Wolfenstein on PS4 and it's not a demanding game at all. There's never more than 6 enemies in screen at once and all wall/ ground textures are mid resolution and flat. It's one of my favorite FPS' in recent years but don't try to use it as an argument about how taxing it is on a console.
wolfenstein was not 1080p all the way through. there was a drop in resolution during some (i'm reluctant to say all because i don't believe that to be the case) cutscenes.
Resolution is a crutch. What makes the differance is texture quality. If developers think all it takes is 1080p, this gen is going to suck. What we should be looking for is games that struggle to hit 900p and use the upscaler found on both consoles.
"Resolution is a crutch" Exactly! A silly crutch at that. It took me owning both consoles to realize how ridiculous the whole resolution thing is. The difference is not NEARLY as significant as the gaming media and certain fans want you to believe.
Hence me adding the part where i mentioned if it runs the next COD at 1080p, 60fps with "no visual downgrade to ps4 version" then id tip my hat. I concur with you, its true they definitely can make 1080p, 60 fps games but if they cant get good lighting, textures, volumetric s, etc your hardware is still showing its weakness.
Yep, you're actually right...most games that are really pushing the console in all aspects won't be 1080p and 60fps, at least not now, I mean games that by design lean to high fidelity visuals, speed, 1 core gameplay function like Forza5 can do it because they don't go beyond the normal standards of design and that's not a knock against Forza5 which I love because it delivers in full on its objective as a racing sim, it however isn't pushing effects like weather, its not open world and does not offer any major GPU intensive features that its predecessor didn't have= perfect game to push 1080p 60fps. Besides racing I'd much rather have games like DR3 that had huge open world, tons of enemies on screen with no loading even if there are a few hiccups as opposed to a 1080p Knack that plays perfect. Don't get me wrong Knack has its place, just as indies have a place in a gamers library but if you're asking me what type of games I want to see then its stuff like Quantum Break, Bloodborne, Sunset Overdrive because they seem bigger and better than last gen which has nothing to do with res, if they are also 1080p even better but I'm cautious on the 1080p tag because in some cases so far I find some 1080p games unremarkable in every other aspect.