At this year's SIGGRAPH, Guerilla Games' Michal Valient gave an in-depth presentation outlining screen-space reflection system and volumetric rendering system used in Killzone Shadow Fall.
Killzone: SF is quite a stunning game to say the least.
Yep! Its one of a very few so called next-gen games to deserve that title! There's one indoors level the one with the servers and stairs where the lighting is the best I have ever seen! Stunning through and through. I can only imagine how good-looking their next game will be...
Maybe they should teach Watch Dogs how to do reflections. And if you happen to not know what I mean, Watch dogs reflections show something completely different than what is actually behind you.. as seen here. http://kotaku.com/the-windo...
Well yes, but lots of games have done that (not an excuse of course), but it is better than a surface without any reflective quality at all! ND + Guerilla + Rockstar to create the ultimate example of an open world sci-fi shooter RPG epic; do it Sony.
I agree Watch Dogs reflections were pretty obviously out of place often but KZ has the same thing in many spots just blended in better.
Watch Dogs is crap man.
should teach watch dogs alot actually because reflections isn't their only fail... character models is yuck... all meshed up... looking like gtaiv pre alpha lOl.
It is beautiful , I was pretty astounded when I first booted it up, and still impresses , makes you wonder what their next outing will look like!
So glad Until Dawn is using this engine! :)
Yeah Until Dawn looks incredible with this engine. High production values
"Static Localized cubemaps which are pre-rendered [static] reflections. And Pre-rendered background cubemap which provides infinitely distant environment reflections." This is the line that makes everything clear.... so simple to understand after this part.
Still my favorite psi game. I'm impressed every time I boot it up. I just wish multiplayer had the old leveling system that kept me hooked. Lets hope the next killzone game does this.
The free, new maps are crazy good too! The lighting is boss!
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