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Representation Matters: Gaming for the Blind and Visually Impaired

Charlotte Humphries writes: "The world of video game development is a tricky place, even when a studio has millions – if not billions – of dollars to work with. So it really isn’t surprising that there is still a belief in some circles that it must use the most advanced graphic available and have some sort of fancy mechanic that will make it stand out on the shelf.

But what if you’re blind or visually impaired?"

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wallis1150d ago

This reminds me of the issues you see with closed captions. While it's much harder to make a game for the blind (there are so many different disorders that result in so many different forms of blindness such as a loss of central or peripheral vision) it's much easier to put closed captions in a game. Valve are the supreme example of good closed captioning in their games, but it's amazing how even now you can still find games that don't even have the options for subtitles! So frustrating.

Still, I think it'd be cool to see more games that are accessible to everyone, the blind included. Although I think games for the blind would need a significant amount of research and effort - I'd love to understand what aspects of the visual experience can still come through (please remember that being blind technically means not being able to read below the big ass E on those optician boards, not being left in total blackness like most people think it is).

I think you could create some really fun experiences just by experimenting with different graphic settings and displays, and by more fully utilizing the tactile feedback/vibrate functions you see in modern console controllers.