Adam was going to write about how publishers were scared of innovation. But then something hit him. They aren’t fully afraid of it, they are merely afraid of new IP’s. Constantly rebooting IP’s has become common practice in the industry. For the life of me I can’t figure out why. All of these new reboots have new mechanics and pretty much new characters, so why not make new IPs? I mean for example instead of making Assassins Creed IV there could have been a fantastic pirate game. It was unanimously agreed that the pirate sailing and raiding aspect of the game was the best part of it and that the assassin part took a back seat. So why did Ubisoft do this? Because they are scared of IP innovation. Admittedly when they did innovate with a new IP it was a bit of a mediocre game but that was because of again the mechanics.