Top
90°

Mercenaries 2: World in Flames Trailer

Mercenaries 2: World in Flames is an explosive open-world action game set in a massive, highly reactive, war-torn world. When a power-hungry tyrant messes with Venezuela's oil supply he sparks an invasion that turns the country into a warzone. But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. Mercenaries 2 features a slew of potential clients, all willing to pay you to do their dirty work. These are world powers with deep pockets, deep grudges, and enough arms and ammo to start World War III. This is your kind of environment.

Read Full Story >>
xboxlivenation.com
The story is too old to be commented.
power of Green 3661d ago

Not feeling this.. I also hate that PS3 hardware limitation that makes it to the 360 versions of games due to devs having to match the games(fuced up color palettes of 3 shades of green, red and brown),

PoSTedUP3661d ago

devs- "the ps3 version is going to look better than the 360 version" : P

JACKASS!!!!! hahahahahahah

loved the first 1, defiantly getting this 1.

from the gameplay the explosions seem downgraded from the original 1 for some reason.

power of Green 3661d ago

No matter when I log on or post in 360 threads this guy is just minutes away from replying WoW!.

PoSTedUP3660d ago (Edited 3660d ago )

is it me? or are you every where i go saying something stupid : P

i read news. your a fanboy.

i post real comments. your a fanboy.

i speak the truth in my comments. your a fanboy.

i like the ps3 more. but your still just a fanboy.

i confront liars. you would be the liar. : )

the 360 is awesome. but your still a fan boy. : P

does it feel good to miss out on awesome games fanboy? suuuure it does.. : ) we know we know, the ps3 has no awesome games ; )

good luck fanboy : )

whoknew3660d ago

get off POG nuts alright, damn you keep following him around like your in love with him DAMN!!

POG don't worry every multi plat game is superior on Xbox360.

PoSTedUP3660d ago

wow, how mature of you. how old are we now?

now what you said, is that true? or are you just a fanboy too! : PPP

+ Show (2) more repliesLast reply 3660d ago
Says you3660d ago

It Murders Gears of Lame 2 and the real limitation is the XBox 360 Halo 3 anyone?? Ninja Gaiden II anyone??.

PoSTedUP3660d ago

my computer keeps freezing on the video!#$#$%@#$

is it really good? : D

whoknew3660d ago

What is that have to do with the Article. ON TOPIC PLEASE......GEARS OF WAR 2 will sell more than MGS4 AND resistance2 combine.

Shadow Man3660d ago (Edited 3660d ago )

Wow it looks awesome hopefully it turns out good.

Says you3660d ago (Edited 3660d ago )

mboojigga even the developer himself in the gaming community said that so nice try though I can get the link to prove it so I can humiliate you?

Here it is http://talkplaystation.com/...

mboojigga3660d ago (Edited 3660d ago )

Add HAZE to the Sub-HD Generation

http://www.ripten.com/2008/...

As seems to be the norm this console generation, not all games can hit that elusive 720p HD resolution. First Halo 3, then GTA4 (PS3) and now the PS3 exclusive Haze.

As previously reported, a demo of Haze can be found on the Playstation Store, supporting 4 player co-op. Graphically it’s solid, but what’s most impressive is that it runs silky smooth. It runs at a locked 30fps, and even with a host of foliage and enemies on screen - it never dips.

Though there are more impressive looking games on the PS3, it’s with Haze’s gameplay and story that show off its true colours. (More on this in our upcoming preview of both the four player co-op and multiplayer modes.) Nonetheless, for Free Radical to achieve a solid PS3 engine with no loading throughout the game, they’ve had to make some concessions.

Qua51 of Beyond3d now confirms Haze’s resolution to be 1024by576 with no anti-aliasing. That is, going by the demo, and there’s yet to be a difference in resolution from a game’s demo to its final release. At the end of the day, this is something we’re going to have to get used to. If developers find they can put the saved power into a solid framerate, or better graphics - then should we really be complaining?

When we visited Free Radical at Sony’s 3 Rooms earlier this year, script writer Rob Yescombe had this to say about the game’s graphics::

We’ve got a 12 hour streaming experience and for someone to put that next to a game where they can spend 2 minutes loading a level every half an hour. Well good for them, but it’s a totally different game. Just because it might be first person, just because it might be on the same platform, they’re totally different games, totally different things that we’ll be able to do.

So we want to give people variety of gameplay, and if that means you’ve got a texture that doesn’t look photo realistic, well guess what, you’re going to enjoy the game more than you would looking at a photo realistic texture.

And it’s hard to disagree with that. Let us know what you think about the HAZE demo in the comments section and in our forums.

*Update* - Quaz51 of Beyond3d Forums has now confirmed that Haze uses 2xAA as opposed to the original 0xAA.

MAY 18 vs your MAY 17 link.

After reporting on the native rendering resolution of the Haze demo, some questioned my reasoning that the final game would sport the same resolution. This is despite there seldom being an example of a game’s resolution differing from its demo. In visiting Free Radical’s studio near Nottingham, creative lead Derek Littlewood confirmed our suspicions.

When I mentioned our story, Derek told me that the final game does indeed render at 1024by576, contrary to what is said by Ubisoft on the Playstation Blog; “From some other comments I read, I wanted to clarify that the game runs at 720p resolution.” Of course, Haze will output at 720p since the Playstation 3 can upscale, but this is not reflective of the game’s native resolution. Derek exclusively told us why they made the decision to render at a lower than HD resolution:

Free Radical Confirms Final Haze Resolution
by Patrick Steen on May 18, 2008

http://www.ripten.com/2008/...