JM: HellBlade was revealed at Gamescom 2014 with a brand new trailer. Ninja Theory have given very few details up to this point, but now fans are getting an inside look at the games development with their first dev diary.
I think what Ninja Theory have done by putting the history of their studio on the record, has led me to respect them a lot more. The whole "Independent AAA" is a bold way to approach the industry, and the way they plan to be open and communicative in ways like this has also increased my respect for them. Looking forward to watching HELLBLADE every step of the way and eventually playing it.
Well they've certainly grown up a bit. But lets hope they don't get as cocky as they have in the past. So far, they've yet to release a stellar game that truly delivers on all fronts.
They also put out some excellent information when they were making Heavenly Sword.
That girl is gorgeous. The reveal was quite the surprise. They said they're not even thinking about other platforms right now, so expect a highly optimized PS4 game. :)
Announcements are definitely best when you don't see them coming. Can't wait to see more of this
I saw an Xbox controller on an artist desk in the video...just saying.
They already said they aren't working on any other versions of Hellblade yet. They said it's easier to focus on one console. Just saying.
Game is UE4 based, home of the PC platform...just saying.
@DevilOgreFish and Unreal engine has had great success on Xbox last gen...just saying
I'm really looking forward to this. Loved Heavenly Sword and really enjoyed DmC. I think the only thing that really holds their games back is frame rate due to the Unreal Engine... hoping studios find other alternatives this gen.
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