Where Blast Factor lacks style it makes up for with dynamic gameplay elements, including the most effective usage of Sixaxis's motion capabilities to date. While deceptively simple, the act of jerking the controller left or right to slosh around the liquid within each stage (corralling the enemies) typifies a clear advantage PS3 could have over Xbox 360 -- though the lack of rumble certainly damages the game's 'blast' factor. Other noteworthy devices include Blast Factor's auto-adjusting difficulty and enemy variation (players must discover how each class of baddie is defeated)...