The line has started to blur between PC and console gaming. These days, the sort of titles you can approach only with a mouse and a keyboard are fewer; now that big exclusives like Diablo III are marching over to home consoles, the gene-pool is merging.
Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.
I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.
and people wonder why we are having mtx in everything. i blame the people who actual buy them.
It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.
Akin from The Nerd Stash: "Rust is a brutal, hardcore game that remains a bastion of the survival genre. It's far from perfect, though, and there are a number of issues that developer Facepunch really needs to address. But will they?"
Total War Pharaoh's Amenmesse isn't happy with his position in the south, and our exclusive hands-on look explains the challenges he'll have to overcome.