GamingLives sits down with Theatrhythm Final Fantasy: Curtain Call producer, Ichiro Hazama.
"When I was thinking about what we wanted to do with the game and making it representative of the whole series, I felt we had to keep in all the old stuff from the previous game as well. Rather than add or remove anything we had to keep expanding it, and that’s why we included and kept in pretty much all of the old songs as well, rather than cutting them off. We felt that for it to be a complete game that we had to have all of them."
In a recent exclusive interview with Kingdom Hearts: Melody of Memory Director Masanobu Suzui and Producer Ichirou Hazama, the executives clarified a feature that both language versions of the game have.
Is this the first canon Kingdom Hearts game that Tetsuya Nomura isn’t a director of?
DualShockers sat down with the Director/Producer of Kingdom Hearts: Melody of Memory to discuss online, in-game secrets, and development challenges.
Game Informer: "How much story content should we expect, and what’s the role of the Gummi Ship? Plus, more on the song choices and how you’ll battle to the beat."
Game looks nice!