Michael Crisman writes, "The hype was unreal. The tension was palpable. The gaming press couldn’t print information, rumor, speculation, and screenshots fast enough. As the August 23rd release date approached in 1991, the question on every gamer’s mind was simple: “Could Nintendo do it?” After giving Sega a two-year head start with the Genesis, after suffering the slings and arrows of mockery courtesy of Sega’s ad department chronicled in Blake J. Harris’s Console Wars (must-read material for any retro gamer serious about her 16-bit history), how could Nintendo possibly compete in the 16-bit market? The answer: start with software focused on everything Ninten-could-do that Genesis, like M.C. Hammer, was unable to touch."