Brad Jones writes: "While the project had certainly piqued the interest of many during the earliest stages of its development, it was thrust into the mainstream somewhat after a spot in Microsoft's ID@Xbox showcase at E3. "We were totally flabbergasted," Wim says with a laugh. "How come they chose us? They asked, 'do you want to be on Xbox?' and we said, 'well, if you're going to put us on E3, then we're going to be on Xbox!"