How does the Xbox One port of Diablo 3 Reaper of Souls stand up to the PC predecessor?
Looks good That code MS used to up the resolution did wonders, 6fps drop once in 12,000 frames. @ comments below, I wonder what these same ppl had to say about a first person shooter, KZ, changing from 1080p to a predictive algorithm for multiplayer and running mostly at 45fps?
When DX12 releases it'll help too. Some people say it won't do too much, but it's gonna do something. If it wouldn't do anything MS wouldn't bother putting it on the X1.
It will make a difference. If the CPU is the brains of the operation, then streamlining it's operation will most certainly help the system. I'm not saying it'll make the game 10x prettier... Im stating it'll help for DX12 coded games provide the user with a more fluid experience. Less screen tear, quicker draw calls, streamlined frame-rate. The GPU can only work as hard as it can but it always functions at the mercy of the CPU. By keeping that GPU fed, we can expect better performance of the hardware. Not better graphics.
Firstly, the Xone drops as much as 8 fps in DF's video (look at around 3:34). Your statement according to which it drops once 6fps is false, as according to DF's video the 6 fps drops is commonly for Xone's version of Diablo 3. For example, it drops 6 fps at around 1:49, around 1:54 and also between 3:31 and 4:07 (more than 30s of frame drops) there are plenty of occasions when Xone drops 6 fps. As regards the 12,000 frames you're talking, this means a little more than 3 hours of footage. Taking into account that you need 15 hours to finish the game, there could be plenty of other occasions when the frames could drop. Please don't forget that we are talking about Diablo 3 here, a game that is not demanding. So dropping frames in such a game is not good for Xone. Also, please don't forget that Blizzard said that they succeeded to run from the first time the game at 1080p, but they encountered performance issues, especially with 4 players. MS insisted to release the game in 1080p (after making a lot of optimizations). But seeing that in 1 player walkthrough the game drops frames, I wonder how it would perform with 4 players.
First off...who says the PS4 version doesn't also drop frames here and there? And two...if you never saw a frame counter on the screen, would you have even noticed those slight frame drops? Be honest, because I already know the answer to the question. We will see how good both of them are in due time with frames, but to get the game at 1080p AND running 60FPS the majority of the time on X1 was definitely the best move to make.
Yeah a $80 GPU could run this game in 60fps on the PC. The Xbone had better run at 60fps or close to it. All in all nothing to write home about.
So resolution does "wonders" now eh? So which is it guys, resolution doesnt matter or it does wonders? And the game drops frames for about 40 secs straight in the video from 3:30 all the way til 4:10. And to Timotim, yes many people would notice it.
Its not about that...around the start of E3 is when MS opened up the Kinect reserves and put out a new SDK for devs. Most devs that had games running on the showfloor had not had time with this SDK at all to implement changes/benefits caused by the new SDK. Obviously Diablo wasn't going to use Kinect in any meaningful way...so with a new SDK that freed up those resources, why wouldn't you use that to up the rez? I makes too much sense. And you are lying and you know it. No one would noticed 6 frames when its already that high without a counter on screen. Ill say this...the PS4 version better not DROP A SINGLE FRAME AT ALL! EVER! Because the second it does, your whole argument is done.
Since when does Polygon do this type of comparison? Have i just been under a rock and never noticed? I think id trust DF more anyway.
They have been doing them pretty much since they launched, sooo I hope it is a very light rock :D
Boy I miss the days when folks could just look at a game with their eyes and judge if it looks good to them. I don't need Eurogamer and their machinery to tell me if this game looks and performs as it should. 20/20 baby.
When it benefits the Xbox One.
Since they realized it's good click bait.
Playing Diablo on console > playing on PC
???? Are you sure, I can't imagine that..
Yeah it's much better
I've played the game a year ago in 1440p 60 60 with 3 of my buddies not sure how it wasn't better then playing at lower res a year later on a controller any better.
I completely agree since after all it was released on the PC but the control scheme was blatantly made for consoles in mind. Limited skill combination and no hotkeys.
Hmm it's not simple. I actually really dislike the mouse click-to-move scheme, but I really do like the 4k stereoscopic 3D my PC can push for this game. Controller input for the PC version would be the supreme champion, really don't know why Bliz are so stubborn in refusing that option. Gameplay vs graphics.... it's actually quite a tough call! Fortunately I don't like the game very much, so it is not a decision I will be forced to make.
Stop spreading diabetes.
Both looks good...im sold...
Why doesn't the Xbox version has the wooden debris before the last confrontation like the PC version?
Damn. That xbox one version looks totally awesome!!
im glad im high lvl and have good gear at PC. Dont need to buy the same game on next gen cons
Even on PC its rare to find a game that doesn't drop at least a few frames time and again. The better the hardware the more easily a game can run smoothly. Console hardware isn't high end. The one advantage PS4 has is the GDDR5 memory. On paper the PS4 has a better GPU but devs don't utilise 18 CU's they only use 14 for balance. Digital foundry has not shown how the PS4 version is shaping up after the patch. The game had lot of issues pre patch at 1080p and 60 frames on PS4. Dropping to the low 40's in some scenes XB1 never hit those lows at 1080p and 60 frames. We have to see if the patch for PS4 fixed the drops.
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