Denis Dyack, Director of Too Human, writes:
"In the last play through, I decided to try a "Cybernetic Bioengineer Skuld's Embrace Shooting Variant." What does this mean? Through the combination of skill selection in my skill trees I was able to create a kiting shooting class that not only is a healer, but turned enemies to fight each other at the same time. Oh the chaos! Not only did I find this effective, but also significantly different from almost everything else I have tried in the game."