Gamertell says "Goodbye" to the last independently-owned videogame store in Cincinnati, Ohio. From the Gamertell article:
"Damn recession. Damn retail chains. Damn through-the-mail game services. You are all crushing the life out of privately owned, independent videogame shops.
GameJunkie, which opened five years ago, took a refreshingly intimate approach to videogames and game sales, putting together tournaments that could be attended by both kids and adults and making the store a gathering place for teens and singles on weekend nights. They had hoped the tourneys would make them unique - which it did - but it didn't quite bring in the big bucks."
Instead of a sappy farewell, the store is throwing a "Grand Closing Event" June 13 through 15, 2008. Cake and other party style treats will be provided. The store will lock its doors for good on June 29, 2008.
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.