MixedBag's Mauro does believe it "depends a lot on the kind of game you're making" though.
I've said this many times. Gameplay is more important than resolution & FPS.
I agree. Game play should always be put first. 60 FPS will become the standard eventually anyway when the hardware advances.
...... but the hardware won't advance.
It seems like MS is now going around trying to force devs to get 1080p even at the cost of fps. http://n4g.com/news/1569536...
In another 5-7 years when the new consoles come out?
A good solid frame rate has more impact on the gameplay than the resolution. The visual fidelity (detail) is also more important than the resolution (imo). Having all 3 (overall) is nice but it really depends on the type of game that is being created. Some are more concerned with the atmosphere and creating that sense to draw the player into the game. Others are more interested in having things race by that you would normally not even pay attention to. It all depends on the game and the vision of the games creator, which features they want to focus on.
I gotta disagree. Framerate matters only for precision. Not all games require high precision. In fps's racing games, and fighting games sure, but not all games. I think any game could benefit from a higher framerate but if it's not necessary and the extra power could go towards making more important features better then 30 is fine.
I think that all games should been 60fps standard. 60fps improve game play in every game . Why higher frame rates improve game controls and lowers input delay . So higher frame rates improve game play in all types of games. All game should be in 1080P 60fps. But from my understanding it is harder to get a game to run at 720p 60fps than 1080P 30fps. So the reality is that it might not be possible for every game to run 60fps this generation because of hardware limitations. Ultimately it's up to the game developers . If a game developer is going for extreme graphics fidelity like games like Drive Club or The Order it's a trade off graphics over frame rates. I do understand why a developer would go that route.
What precision are you talking about? Higher resolution in FPS games allows for deeper viewable distance so you can actually aim "further" @ above Pretty sure [email protected] is more demanding than [email protected] all other settings the same.
Go play you favorite game in 240p or at 10 fps and tell me having a crisp image and smooth gameplay isn't an important factor. I mean it's like you imply that you can't have both at the same time
If 60 fps means I have to sacrifice visuals or gameplay, then no.
How exactly would gameplay be sacrificed by trying to achieve 60 FPS? If anything it would make it much better.
because 60fps requires twice as much processing power to draw the visuals as 30, and that is processing power that is being taken away from other tasks. If that extra CPU power is mostly idle, then fine, go for 60. But if it's doing things that benefit the game, then it's not worth sacrificing them for a better frame rate IMO
It really depends on the game. RTS games benefit a lot more from higher resolution than higher framerate.
I'll repeat my question... How exactly would gameplay be sacrificed by trying to achieve 60 FPS?
It's like he said, it depends on the type of game.
People commenting like you can't have all 3 though.
the only 2 genres that ABSOLUTELY NEED 60 fps are racing games and fighting games. Racing games using the 60 fps in order to replicate speed and fighting games using the 60 fps because they're all about timing and frame cancels and all that stuff.
I would add that some action games need it, as well. The faster ones, like Devil May Cry, Bayonetta, and Ninja Gaiden. It's a shame DMC didn't run at 60 fps.
yeah, those games certainly need it, but for most action games, if they were to run at 30 fps I would never feel like I were getting a severely gimped experience. An excellent example would be the God of War series. Both the God of War Collection and God of War Origins collection run at a locked 60 fps, but God of War 3 and Ascension run at 30 fps. Ascension was a cash grab, but God of War 3, even in its 30 fps glory compared to the previous entries is still one of the best entries in the franchise. At least to me. My only real complaints with God of War 3 that keep it short of matching the 2nd weren't with the reduced speed, but rather with the same environments through the majority of the game and less accomplished level design that didn't feel quite as seamless as the first two games.
“Yes, all developers care. In an ideal world every game would run at 1080p/60fps on console, or higher, but a lot of times it’s simply not possible, and developers have to make a choice, and it’s always not an easy one. Also it depends a lot on the kind of game you’re making.” He says that. Then, he says: “60fps, no matter what.” So, he's saying he will never make a game that runs at less than 60 fps on all platforms. That's fine. Like he said though, developers have to make a choice. I'm sure if Evolution could get Driveclub to both look that good and run at 60 fps, they would. Unfortunately, the game has already been delayed a year and gamers would have their heads if it were delayed any longer. It looks and plays just fine at 30 fps though. Trust me. I got hands-on time with it. It is a phenomenal game. The same goes for The Order. It looks and plays incredibly. While 60 fps is ideal, it is not always an option. If the gameplay suffers, you may want to move things around to increase the frame rate. If the gameplay is fine, who cares?
Why is 60 ideal though? As soon as 60 becomes standard, everybody will be clamoring for 120, and it never ends. Just like resolution. And then you can't advance gameplay as much because you are now using the extra processing power to just chase ever higher 'numbers'.
Because it's smoother. I don't think 120 would become the new benchmark. Playing Borderlands 2 at 60 fps locked and 120 fps locked on PC looks nigh-identical, for example.
Sometimes I don't like 60 fps. Sometimes I like things like motion blur. Video games feel sterile enough already. I don't see why everything has to be in absolutes these days. Politics, opinions and now fps. How about the right frame rate for the job. Racing sims should be 60 fps because of the physics refresh. Arcade racers can be 30 so they look nice and pretty. First person shooters need 60 fps for accuracy and skill. Something like the order 1886 is perfectly acceptable at 30. I'd even prefer it. If they want it to look like a movie then it should feel like a movie.
They should have said "Devs should always have the choice between 30fps and 60fps no matter what." Some games just don't need 60fps. They shouldn't force it into every game just because it is the standard framerate now.
I can't tell too much difference between 30 fps and 60 fps to be honest, but there is a small difference.
i'm the opposite i can tell 30 fps to 60 fps much easier than 1080p native or upscaled 900p . give me the faster framerate every time then give me the highest native resolution you can .
agreed. 60 fps gives that "home movie" appearance. i mean for a video game it looks nice but the movement is very clean (not a bad thing). it probably helps to notice the difference if you have a tv with a fast refresh. older lcd's might blur between frames due to low refresh rates.
60fps is really nice but sometimes I like having a graphic jump and 30fps. That is just me so this guy isn't speaking for everyone
not at the cost ground breaking graphics, immersion and gameplay... 60fps is great if you can achieve all those , but i'll take Amazing graphics amazing game play and locked 30fps over subpar graphics, less than stellar game play, just to have 60fps... Battlefield 4 is prime example... broken rushed piece of crap
Like anything else, it all depends. Certain games need 60fps to really feel like they should and others want to wow you with eye popping 1080p if it can be achieved. MGS Ground Zeroes on XB! runs at 720p rez and 60fps. It is really sharp and smoothe. I have that particular game on both PS4 and XB1 cuz I just love Metal Gear and wanted it for both. The PS4 version pops at 1080p and 60fps. They both look real clean and play real well but at the end of the day the PS4 version at full 1080p/60fps is the ultimate version to have. The dev wanted 60fps for this game first and foremost and that is why the XB1 version runs it at 720p to keep the frames. So in this type of game 60fps is the key and it really makes a difference I feel. Other games as I said vary. 1080/60 is the ultimate milestone but 720/60 or 1080/30 is fine for certain other types as well. Its all choice in the end and you will never satisfy everyone anyway.
Requiring 60 FPS for everything will be a serious handicap for the advancement in what games can do on the new systems. Unless it is a competitive game, 30 FPS is perfectly fine. Consoles are not PC's they have their limits and once you require something that is not necessary you are holding back developers.
If devs make it standard now they won't have to hear everyone mouth next Gen. Then they just have to worry about the next res bump and new gfx tech
No, 60fps should not be a requirement. Full stop, done. Next?
Nawh. Unlocked frame-rate or 30 frames locked would be fine. I know they're consoles and not scale-able PCs, so there's only so much you can do with locked hardware.
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