Watch a graphics comparison between the PS4 and PC versions of Metro Redux.
I always feel like video for comparison isn't really great because of the compression.
The more important question is what PC gamer in their right mind would buy these games again. Since the differences between original version and redux are not much. This is simply a cash grab for console money. Since consoles dont have BC. As a PC gamer i see no reason for this purchase. Now if you havent played the games then its definitely worth picking up, even then the original version on PC could probably had as much as 5usd tops.
I am tempted to buy this again on Steam because of the good faith of 4A as well as the 50% off for previous owners. $15 for a new experience is good and I've paid more for less.
I own both games but haven't got round to playing them. I pre-purchased the 2033 redux yesterday as I read that the update to that one is fairly substantial and includes better physics and destruction. I am a complete sucker for both those words. I also only paid something like £5 for both original games together, so I figured throwing another £8.49 their way couldn't do any harm.
the redux has me worried, they got rid of the artyom voice actor in 2033 and replaced him with last lights voice actor. i never liked artyom's voice in last light. plus some of the "improvements" look worse. i wish you could play in original graphics if you wanted to.
A remarkably close port. The kinda odd looking JJ Abrams style moon flare was missing in the PS4 port, but that was about it. Textures, poly counts, and lighting (other than what I mentioned before, and that is likely a post-processing effect so not actual lighting) all seem to be intact.
doesn't seem that the PS4 version has any form of AO from what i could tell, either...but, like many, AO imo has been one of those resource heavy effects that doesn't seem to be all that necessary in most titles... for reference, look at the weapon models in the under ground sections of the video...AO creates more realistic soft shadowing and reflections on the weapon and player arms...darker games tend to get away with little or no AO more than brighter titles, at least if going for any form of photo-realism...so, again, its not a big deal...just saying, the lighting doesn't seem to be identical overall...just close...
Not only is this video compression beyond belief. But it doesn't even tell you what settings pc is on. Laughable comparison.
The PC version is clearly not running nVidia Advanced PhysX. Which is HUGE.
The most important question is, what quality is the Physics? Because Nvidia Physx makes a big difference in particle effects, including ragdoll animations, to smoke and fire effects! BTW, Do we get tessellation in games yet? Even low quality tessellation would be nice? That's the only difference I see on the PS4 version, besides not having Physicx? BTW, There's problems with the web page?
Physx would likely be set low if not off. The Physx is unfortunately propitiatory. A low amount might be able to be offset to the CPU like Borderlands 2 but I'm doubting more than that without the game code being rewritten.
Why so Butthurt?
Very good point. Really changes some gameplay in borderlands 2. Bubble.
what a shitty video to use a comparison.
what a shitty video to use as a comparison.
i am a pc gamer and i must say the ps4 looks better and i have a ps4 so i dont care which looks better but this shows the ''PC MASTER RACE DOESNT EXIST'' if it is so much better y does the ps4 look better or as good
You do know people can look at your past post. Next your full of shit, like your past post!
Wow I just had a look. He's full of it. World un-stealthiest PC troll lol
Looks like the volumetric lighting is missing on the PS4. In the beginning when you reach the top of the ladder the orange light scatters through fog/dust and obscures the background on the PC. On the PS4 it is missing with no scattering you just see like there is no fog. Why doesn't the moon cause lens flair on the PS4? Also the gamma on the PS4 is too bright, makes it look washed out. All of those effects were present in Killzone so I know the system can do it,not sure what happened.
It was ported from PC vs being coded specifically to take advantage of PS4's hardware...that's what happened.
ya i said these comments in the past cause there true
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