WC: For many the first experience of having their horror-cherries popped would have been with either the first Silent Hill or Resident Evil games. Both operating in a manner that’s become known as ‘tank controls’ where your characters could only rotate before heading forward or back, this limited movement actually increased the horror element thanks to restricting how well you could get away from what surrounded you. However, recently we’ve seen a huge amount of first-person horror titles emerge, from the latest entry in the Amnesia series to the meme-based cult-hit Slender: The Eight Pages, featuring everyone’s favourite elongated stalker.
All the games above are very enjoyable for a number of cross-medium reasons, but the unique thing gaming has offered horror fans is that feeling of not wanting to press on, but knowing that only you are able to. In itself it’s a terrifying concept, and one that’s personified in some of the best titles in the genre.