Submitted by gamesTM_dom 62d ago | interview

‘Alien: Isolation needed a female protagonist’ says lead designer

For us, we never even thought about having a male lead,” he reveals. “From the beginning, we made our test bed, and our test bed had a female protagonist in it." (Alien: Isolation, Creative Assembly, Culture, Dev, Gary Napper, Industry, PS3, PS4, Xbox 360, Xbox One)

PrivateRyan  +   62d ago
Good. More developers should think this way.
TimmyShire  +   62d ago
At least this guy admits that we shouldn't stifle creativity by forcing everyone to have female protagonists. I don't care either way, but it should be down to the developer - not because some people on the internet whine about it.
gamesTM_dom  +   62d ago
Absolutely! I'm all for a more open industry in terms of representation and equality, but when people try and force developers into sacrificing their creative freedom to cater their demands, everyone loses.

Gotta love Creative Assembly
origamikid  +   62d ago
Totally nailed it. It makes perfect sense for an authentic Alien game to focus in on a female protagonist, considering the heritage of the franchise, but that doesn't mean every single game should be forced to have one. It should always serve the story.

I'm looking forward to seeing how the DLC handles once you're in the boots of multiple characters in this world as well.
daveyscarb86  +   62d ago
Also, a strong female lead has been a cornerstone of the film franchise over the years.

Add comment

You need to be registered to add comments. Register here or login
New stories

Preview: Lords of the Fallen | Thumbsticks

12m ago - Dark Souls is more than just an easy point of reference for this new action-rpg from Bandai and S... | PS4

Hyper Light Drifter: Exploring October's beta - Eurogamer

12m ago - Eurogamer: "What's the best way to describe Hyper Light Drifter's art style? It's the art, after... | PC

DSOGaming - Borderlands: The Pre-Sequel – PC Performance Analysis

12m ago - DSOGaming writes: "Borderlands: The Pre-Sequel has just been released and it’s time to see how th... | PC

Giggidity Glitch

21m ago - Martin Harrison considers the subject of "glitching" and writes - "When a game gets buggy, the... | Culture

Front-end Developers Wanted

Now - Want to help us build the new N4G platform? | Promoted post

Kickstarter: The Interactive Adventures of Dog Mendonca And Pizzaboy | Work Revolt

21m ago - Video games don’t need non-stop action and huge explosions to be successful, evidenced in games T... | PC