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Simon Thinks – Games That Are Open to Interpretation

Simon Smith from Gameluster writes: As gamers, many of us take things out of proportion, often delving deeper into a game then initially intended. We look for deeper answers or secrets that don’t even exist. Often many of us even analyze a mere section or a selection of words to such an amount that we find things that the developer did not indent to have in the game. We go beyond what the developers even thought about and move into an unknown territory where our own thoughts are the Kings or Queens. Before I continue on this, the basic point of this article is that gamers look to deeply into the words of a specific thing or even something that is as far from the open ending topic. The idea of open to interpretation games is being used more and more these days, and this article will take a deeper look into the best examples of open-ended games.

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