From Assassination to Just-Plain-Ass: An Assassin’s Creed Retrospective

Liam Lambert, GIZORAMA - "Say what you will about the Assassin’s Creed series (I know I have), but there’s no denying the impact it has had on the seventh console generation. Originally intended to be a Prince of Persia game, the original Assassin’s Creed looked to combine free running, flowing combat, stealth assassinations and a plot about secret societies and political intrigue, and it achieved this sci-fi/historical fantasy mash-up to varying degrees of success. I’ve been rather harsh on the series since Assassin’s Creed: Brotherhood, the game which succeeded in dumbing down key aspects of what made the first two games interesting, whilst simultaneously introducing meaningless filler features as a way to increase the perceived “value” of the game."

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