Masaaki Yamagiwa, who works at Sony's Japan Studio and is a producer on Bloodborne, spoke about the game's weapon design and how it reflects the appropriate evolution of setting the game during the 19th Century.
As can be seen very good in the below video :) The bloodsplatter in this game is one of the best I've seen in games yet.
Ah such blood Such awesomeness Wow :) I dont think am good at this doge stuff :D
I'm in Holland, so hopefully they won't censor it for the European releases again....
Am I the only one having issues with using the word "litter" when referring to a liquid?
I believe so. Author was using his poetic license to describe the blood. 'Litter' is actually pretty fitting. A random mess of blood thrown about, like litter.
I love Blood and Gore in my games it makes them more intense.
I agree. I'm not a gore-hound by any means, so I don't watch slasher-pics or sick images on the internet or whatever, but in video games, when you shoot someone, or strike someone with a sword or whatever, there just needs to be some kind of 'impact', which happens when you've got a beautiful gush of blood spraying everywhere, or a head popping off. It just feels wrong 'wrong' when you shoot someone in the face with a shotgun, and all you get is just a very small spatter of blood, and everything just stays intact. I hate that kind of self-censorship. It's unrealistic and it just weakens the experience. Ubisoft seems to do that a lot. Sadly.
The exclusive I'm looking forward to the most (at least until I see more of the order). Game just looks so gorgeous and gritty. Can't wait.
Copious amounts of blood is my new hashtag.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.