Unreal Engine 4.4 Update Improves Morpheus Support

VRFocus - Last month saw Epic Games update its popular Unreal Engine 4 to version 4.3, adding support for the Oculus Rift virtual reality (VR) head-mounted display's (HMD) second development kit (DK2). This week sees the next version of the development tool roll out. While it doesn't include any further updates for the Oculus Rift, it does feature some significant improvements to the support for the Project Morpheus PlayStation 4 VR HMD.

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XBLSkull1502d ago

Don't really care, how about get a UE4 game on shelves? Oculus/Morpheus are going to be a small market anyways...

PLASTICA-MAN1502d ago (Edited 1502d ago )

Fable Legends, Dead Island 2, Hellbalde, Without a Memory on PS4 and Sony Cambridge secret game on PS4 all use UE4 hence the next-gen graphics. Many other games from indies use UE4 (full fledged games not 2D games).

KwietStorm1502d ago

Don't really care.
First to comment.
No profit earned.

migh_and_highty1502d ago

Cool hopefully means better vr games for all

Cryptcuzz1502d ago

Awesome to see Morpheous getting support from Unreal Engine so fast and so soon.

That means Morpheous games development is actually further ahead than I thought.

johny51502d ago

How about they worry about getting Full Global Illumination?


Global Illumination exists since Fable Legends. Global Illumination secretly exists in UE4 but it has to be activayed via console, but since the 4.3 update it was publically fully enabled. Chill out.

johny51502d ago (Edited 1502d ago )

I meant on consoles, not PC! Even if achieved at only 900p30fps, I'd gladly take it!


I really don't know what you are smoking but Fable Legends is on Xbox One (Console) and is the first UE4 game to include global illumination. Also ALL the UE4 features that gets added with each update are global and work on ANY platform even weak mobile phones. Every upcoming UE4 title like Hellblade or Dead Island 2 and otehr PS4 games using UE4 engine will have GI since it is tied to the engine. The engine is soptimized that it cna run on your grandma's phone betetr than an UE3 game. Also EPIC ditched the voxel based GI called SVOGI mostly because of PCs (most of PCs in teh world aren't even DX11 enabled) and replaced it with LPV GI. Tomorrow Children on PS4 uses Cascaded Voxel Cone Ray Tracing which is gives authehtic realistic results and is miles betetr than the SVOGI that Epic ditched in UE4 and replaced with LPV GI.

"The Tomorrow Children uses a new lighting technology named Cascaded Voxel Cone Ray Tracing, which allows to simulate lighting in real time, and uses actual real reflections, and not screen space reflections like most games."

ABizzel11502d ago

Epic has been kind of slow this gen, they're usually out there pretty fast Gears was a Year 1 game (I consider year 1, Jan - Dec after launch), and here they haven't announced anything.

I guess we'll have to wait for their own reveal, or VGA / VGA (oh gaming gods please do something with that show this year, so for once it doesn't suck, or isn't overhyped).