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PLAY feature: Prototype

Rampaging mutants, trigger-happy armies and butchered civilians. New York gets terrorised yet again, but this time you're not the one coming to the rescue…

Gamers can be a nasty bunch. It's not that gamers are some morally corrupt sub-culture (not unless you believe the Daily Mail that is), it's just that a world without repercussion really does seem to bring out the worst in everyone. If you put a player in control of a car, and plonk a gaggle of pedestrians in front of him, his first thought will inevitably be "let's paint the pavement red" (this macabre impulse even forms the basis for an entire game – Carmaggedon).

So what turns us gamers into such bastards whenever a control pad is plonked into our hands? Perhaps it's the same morbid fascination that slows down traffic around car crashes. Or maybe it's some dark impulse caused by the constraints and trappings of modern society. Whatever the reason is (and before this preview turns into a National Geographic article), players behave badly in games which allow them to get away with it, and this assumption is one of the core elements of Radical's new open-world extravaganza Prototype.

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play-mag.co.uk
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SuperSharpShooter3758d ago

cant wait to roam around killing everything thats moves! (steps on a ladybird)HA!..take that!