2K games, one of the famous subsidiaries of development giant Take-Two Interactive - who has already managed to bring the enormous Grand Theft Auto: San Andreas to iOS - has announced an App Store port of it's critically and commercially lauded first-person shooter BioShock.
As is they're coins down a sofa, some announced games seem to just disappear. So just where are these missing VR games?
For GTA SA
Meta made a lot of budget cuts and cancelled a fair few exclusive game contracts we don't know if this was cancelled but it's possible and this was announced prior to the release of GTA definitive edition which was slammed and eventually moved to be supported in house by Rockstar.
Since then we have just gotten the mobile versions a d they are actually the best way to play the definitive edition unfortunately the consoles never got a retrospective patch to implement the improvements they made in the mobile games.
But for VR we know a VR mode was found in the definitive editions game files thanks to data miners so seeming it was meant to be using the definitive edition as a base given its ue4 that makes sense. And the mode is there right now (some Polish may be required still) I would assume this is ready to go but meta got cold feet and cancelled it given the games reputation.
I do hope Rockstar forge ahead and still just launch it anyway on psvr2 as it's a game I've loved since day 1 on PS2 I'll even tolerate the de version to get it in VR
Hey Poor Player's James Davie Takes Us On A Bio-Shocking Deep Dive Into Irrational Games' Nautical Nightmare.
From GTA BOOM: "Recently, Obbe Vermeij, a former developer at Rockstar North, shared some intriguing technical details about the ingenuity that went into creating the cheats for the GTA Trilogy"
How could this be a bad thing I say. If I can play great games on all my devices (console,PC,mobile) the world is a happier place.
I think this is a massive announcement. If they can start bringing full 3D atmospheric experience like this from only a few years back to iPad, that's a huge hit for the console makers.
I agree with the above discussion but I think developers need to be really savvy about the games they port. Games with semi complex control schemes aren't going to make the transition to mobile devices well. Bioshock should be ok, being a fairly straight forward shooter. But even ports of other games - like GTA - aren't particularly easy to play on my iPad.
This sort of thing will really open up when iOS migrates to TVs via Apple TV + controllers. At that point I think we'll see Apple being a serious contender in the micro console space (the only contender?) and developers will be clamouring over each other with ports and new IP