40°

Is BioShock's Arrival on iOS the Start of A Host of PS3/360 Ports?

2K games, one of the famous subsidiaries of development giant Take-Two Interactive - who has already managed to bring the enormous Grand Theft Auto: San Andreas to iOS - has announced an App Store port of it's critically and commercially lauded first-person shooter BioShock.

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grabitmagazine.com
Cookiebex3543d ago

How could this be a bad thing I say. If I can play great games on all my devices (console,PC,mobile) the world is a happier place.

SlappingOysters3543d ago

I think this is a massive announcement. If they can start bringing full 3D atmospheric experience like this from only a few years back to iPad, that's a huge hit for the console makers.

Cookiebex3543d ago

True. From a consumer perspective though, more competition means greater product range and quality. This is just going to push console game development into a far superior place, a place where iOS might not be able to venture. If that means we get great games with the great graphics of the older console models retiring on mobile platforms, happy days.

SlappingOysters3543d ago

I guess the big unknown is how much the downloadable titles on XBLA and PSN are adding to the wallets of everyone involved. If Apple starts eating into that...

CoyoteHunter3543d ago

I agree with the above discussion but I think developers need to be really savvy about the games they port. Games with semi complex control schemes aren't going to make the transition to mobile devices well. Bioshock should be ok, being a fairly straight forward shooter. But even ports of other games - like GTA - aren't particularly easy to play on my iPad.

SlappingOysters3543d ago

Did you see that Skylanders iOS announcement - they are packaging the game with an MFi controller. Maybe that is an option?

shipnabottle3542d ago

This sort of thing will really open up when iOS migrates to TVs via Apple TV + controllers. At that point I think we'll see Apple being a serious contender in the micro console space (the only contender?) and developers will be clamouring over each other with ports and new IP

90°

Where are These Missing VR Games?

As is they're coins down a sofa, some announced games seem to just disappear. So just where are these missing VR games?

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xrsource.net
anast51d ago

There wont be enough demand until the tech gets better and more affordable.

ApocalypseShadow51d ago

The article is more concerned with where the announced games are. Not about VR demand.

Even with my thoughts on Facebook, they did supposedly sell over 20 million headsets. Not that I think that many are still using their Quest headsets. But even if it's only 10 million users and 5 million are interested and able to play GTA SA, that's still a lot of consumers and a lot of sales.

It just comes down to why these developers are taking so long. Is something like GTA canceled? Is it being held back for a future event? It's not like there's competition in the stand alone space. And now that I have a Quest 3 myself, I'm wondering as well what's the hold up.

Profchaos51d ago

For GTA SA
Meta made a lot of budget cuts and cancelled a fair few exclusive game contracts we don't know if this was cancelled but it's possible and this was announced prior to the release of GTA definitive edition which was slammed and eventually moved to be supported in house by Rockstar.

Since then we have just gotten the mobile versions a d they are actually the best way to play the definitive edition unfortunately the consoles never got a retrospective patch to implement the improvements they made in the mobile games.

But for VR we know a VR mode was found in the definitive editions game files thanks to data miners so seeming it was meant to be using the definitive edition as a base given its ue4 that makes sense. And the mode is there right now (some Polish may be required still) I would assume this is ready to go but meta got cold feet and cancelled it given the games reputation.

I do hope Rockstar forge ahead and still just launch it anyway on psvr2 as it's a game I've loved since day 1 on PS2 I'll even tolerate the de version to get it in VR

80°

Bioshock: A Rapturous Revelation

Hey Poor Player's James Davie Takes Us On A Bio-Shocking Deep Dive Into Irrational Games' Nautical Nightmare.

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heypoorplayer.com
130°

The reason why there are two different codes for each cheat in GTA San Andreas

From GTA BOOM: "Recently, Obbe Vermeij, a former developer at Rockstar North, shared some intriguing technical details about the ingenuity that went into creating the cheats for the GTA Trilogy"

Gamingsince1981152d ago

I bet it was painful not charging for the cheats as microtransactions