MTV Multiplayer writes:
It took me four hours to play through the first act of "Metal Gear Solid 4." I don't know how many acts there are. As the game goes on sale in the early morning hours of Thursday when I'm posting this, I've saved my game and gone to bed. I can wait for more. "MGS4," as languidly and skillfully paced as its immediate predecessor is a game I'm happy to play and observe slowly.
I'm taking my time with this one and focusing. "MGS4? is a game to squint at. Like designer Hideo Kojima's previous games in the series it is dense with detail and interactive quirk. The point of the game may not be at every minute to play - to direct hero Solid Snake through sneaking missions and skirmishes - but it is always to remain unblinkingly focused on the TV screen, to spot and prod at a creative work that kicks back with unexpected reflexes. Such attention and tinkering delivers constant rewards.
Minor spoilers after the jump...