E-sports is bigger than ever. I am happy to say that. It’s a really good thing. Websites like twitch.TV and the YouTube live streaming service allow more people than ever to watch games ranging from Starcraft II to Counterstrike on a competitive stage for free. It allows professionals to stream when they are practicing and they can give the average player tips and tricks on how to get better at the game (TSM Gleeb is especially good for this, since he streams nearly every day and commentates every game he plays). But how does it affect everyone involved? How does it affect the pros, spectators and facilitators of these new sports?