Back in June, Microsoft released a new SDK update for the Xbox One that made life easier for developers who are working on games for the platform.
10% additional GPU performance is not something to scoff at and with the way Bungie, CD Projekt RED and others have been quick to pounce on this reserve shows just how badly it was needed.
Deff not something to scoff at.It allowed Metro Redux to go from 900p to 912p. That's crazy gains.
This type of news is becoming old. Just opinions and vague discussions on what it can do. I want to see results. Until now I've seen Metro Redux, in which the add 10% boosts the resolution from 900p to 912p and gives a solid 60fps. If it helps the fps then good for releasing the 10%, but the 12p is irrelevant.
Well at least its getting wetter. :) @gfk I agree. A rock solid framerate is more important than the 12P resolution increase.
@timotim In my opinion the game didn't deliver constant 30fps and this is the reason for lowering the resolution to 900p (without bothering in finding some exotic resolution, like 912p) Xbox one was capable of running 1080p games before the new SDK and 10% release. As long as the game was not required to run above 30fps then no problem to achieve 1080 As an example I give you Tomb Raider which ran at 1080p 30fps. So to achieve 1080p and (presumably) constant 30 fps, the add 10% GPU was very useful. What it is very interesting here is that 10% add GPU was not sufficient, as according to Destiny's rep they had to call Microsoft specialists in order to do several optimizations to attain the holy grail. (Please see the IGN video in this respect) So, 10% GPU is indeed not a big desl, if MS specialists had to optimize the gaming engine.
The cloud will pick up whatever slack is missing, and go beyond! I cannot wait to go beyond!
So according to Septic, "10% additional GPU performance is not something to scoff at", but all most MS fanboys have done is scoff at the PS4's 50% more powerful GPU. And who cares about res when a game is 1080p on the PS4 vs 900p (or even lower) on the X1, but then cant shut up about how impressive it is that the X1 is able to achieve 1080p on a game. Oh the irony and hypocrisy and bs.
Agreed. It's nice that the developers can now choose what they want to use the GPU for and not having a small portion locked/reserved for kinect. Especially if they have no intentions to integrate Kinect into their game.
It depends on how much it's 10% of. 10% of a 100 isn't much but 10% of 1 million is a lot.
Resolution should matter less as long its not 720p... because 1080p vs 900p is such a small difference that only a idiot would care and we all know neither console will be doing 4K .... Consoles developer's should focus on 60fps that's what matter more especially in racing game I rather have a 60 fps racing game at 900p then a racing game at 30fps at 1080p with slight input lag..... Thank god for PC.
Any boost in power is always welcome.
Didn't a developer from CD Projekt RED only just come out and say that the SDK update didn't do much for 1080p resolution issue? Hang on, here it is: http://www.gamespot.com/art... So from what I can gather, it helps, but doesn't solve the issue? am I confusing it with something?
That article is about direct X12 not the extra 10% GPU boost.
You should have probably read the article you linked to. You would have then seen it has nothing to do with the 10% boost.
Thanks, thought it might be one and the same. "June's update to the Xbox One software development kit--different than DirectX--opened up an additional 10 percent processing power for developers to use" Ah s**t, must've missed that bit. Clearly it's not.
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