AusGamers has played an updated build of BattleCry and also spoken with the game's design director Lucas Davis about their concerns after hands-on.
From the feature:
"Instead of sticking to my pre-cooked questions about the bigger picture for BattleCry, I decided to start my interview with Design Director Lucas Davis by exploring the frustration of my experience. According to Lucas, weeding out moment-to-moment frustrations is a big priority at the studio. “Frustration points are something we’re always looking at,” said Lucas. “Any time we hear from a player, ‘I got frustrated here, I should have been able to do this here’, we take that stuff very seriously, so we’re always ironing out those frustrating points.”