The latest issue of Game Informer has a huge feature about Assassin’s Creed Unity. An interesting new part of the game is that it will include boss fights.
Now boss fights? This game is turning out to be a beast!
I remember the templars were so goddamn hard if they spot you on ac1 , and i had to run from them , such an awesome feeling , thats why unity my most anticipated ac , its going to be good ..
Yes! Those assassination on 60 Knights Templars truly felt like an achievement.It was so difficult to take them on head on because they could counter your every moves and your counter sometimes didn't affect them.
The changes they are making to this game sound excellent and it honestly seems like they are making my dream game, or at least the closest thing to it.
Heck yea! I can't wait to play this!
"Also new...is the addition of long ranged weapons such as spears, pikes, and staves" Just wanted to point out that's not new. I don't remember exactly which AC it was (Brotherhood maybe?) but I definitely remember throwing pikes and impaling enemies. You could also throw heavy two-handed axes with surprising accuracy. Anyways, glad to see this is back I loved throwing stuff at the guards
Well, if you get to actually buy and use those weapons (pikes and staves would be new, spears were introduced in AC2) then that aspect would be new because the only way to get a spear in AC2 was to disarm a guard using one. And you didn't get to keep it either.
They can be bought and even carried with you as seen from the 4th assassin in the E2 2014 Microsoft conference.Here look at this carefully: http://oyster.ignimgs.com/m... See? the guy on the leftmost side has a spear on his back and also the one on the rightmost side has an axe.
Yeah but they didn't play that big of a role. They might have helped you a bit but it was mostly cosmetic in brotherhood. He may mean new in the sense that these ranged weapons will help you in this new combat system they have.
Assassin's Creed didn't have any boss fights before?
Nope. ALso they bought back VIP targets like it was in AC 1. I really missed that. That 1 target who was important, had a good back story, was generally quite well guarded and sort of like a mini boss. Also assasinating the vip was quite a challenge, not too hard but there was an open approach do it your way style.
What about (SPOILERS BEGINNING...) Shakulu from AC Revelations? Rodrigo Borgia from AC2? Al Mualim from AC1? Cesare from AC Brotherhood? Haytham from AC3? Every game except AC BF had boss fights where you couldn't take them by one attack with the hidden blade. SPOILER END)
@Bixxel: All of those were the game's antagonist. AC1 had multiple V.I.P. "boss-like" targets and that was the last game to have that.
Well the important assassinations in AC could be called boss battles, kind of. For example in AC1 you went to a city and worked your way through the city to learn about your target and how to assassinate him, then at the end you did just that went to a specific point in time to assassinate the target. This is actually something the series stepped away from and IMO it is a shame. I will never forget chasing down the chubby guy in that game, he was running faster than I was lol. It just made more memorable moments despite all the repetitive steps to get to those point in the games.
Exactly. Repetition aside, there was something immensely special about AC 1. I am so glad that AC Unity is directly taking inspiration from AC 1.
I love me a good boss battle, it's a shame JP games are the only ones that usually have them well at least good ones anyways. Oh and Indies like the one I recently played Gaucamelee. It felt good in that game to beat the last 3 bosses and not take any damage on hard mode because you learned their pattern and knew how to counter every thing they did. Hopefully they are done well but the only realistic style game I can think of to pull off good boss battles is MGS and that is because they have fictional abilities. I can't help but wonder how they could pull it off in a AC game.
Only one hidden blade? Yikes. If this means no double assassinations I am going to be severely disappointed.
Did you not see gameplay Arno still killed two people at once so we should assume he has two.
At the begginning of the E3 co-op demo Arno did a double assassination with one hidden blade. If you look carefully he pushed two guys to the ground with his hidden blade in one of the guys neck's and then when he was down Arno stabbed the other one.
The only thing about this AC I don't like the sound of is the big aspect on co-op, I rather just play it by myself, but everything else sounds good so far.
Yeah, confused by that as well, so i cant play this by myself? Not a mp fan to be honest, rather play SP.
Yes, you can play it alone.
You can play the whole game by yourself .
The whole game can be played by yourself or with friends. There are a handful of coop only side missions, however the majority of the game is entirely how you want to play it with no compromises.
AC Unity - massive world, breathtaking graphics, realistic world, MASSIVE crowds, harder combat, awesome parkour, proper stealth, quarter of buildings accessible, 1:1 scale of buildings, 4 years of development (Notre Dame taking 1 whole year of development), customization, boss fights, interesting story, skills, new weapons, taking inspiration from AC 1 + AC 2, dev's finally admitting their mistakes, fixing mission design (no more auto fail tail missions), co-op. This game is looking up to be absolutely groundbreaking. Even if you are not a fan of AC this is the next-gen game to look out for.
Too bad you can't play co-op with AI partners like some games do. Some old timers like me have a hard time finding friends my own age who are also available at the same time and not tied up with work or family stuff.
I like it!
this might sound dumb but i hope they have card games to play as well
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