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Assassin’s Creed Unity Includes Boss Fights, Long Ranged Weapons And More

The latest issue of Game Informer has a huge feature about Assassin’s Creed Unity. An interesting new part of the game is that it will include boss fights.

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LOGICWINS1139d ago

Now boss fights? This game is turning out to be a beast!

DarkOcelet1139d ago

I remember the templars were so goddamn hard if they spot you on ac1 , and i had to run from them , such an awesome feeling , thats why unity my most anticipated ac , its going to be good ..

bixxel1139d ago

Yes! Those assassination on 60 Knights Templars truly felt like an achievement.It was so difficult to take them on head on because they could counter your every moves and your counter sometimes didn't affect them.

starchild1139d ago

The changes they are making to this game sound excellent and it honestly seems like they are making my dream game, or at least the closest thing to it.

Travis37081139d ago

Heck yea! I can't wait to play this!

DFogz1139d ago (Edited 1139d ago )

"Also new...is the addition of long ranged weapons such as spears, pikes, and staves"

Just wanted to point out that's not new. I don't remember exactly which AC it was (Brotherhood maybe?) but I definitely remember throwing pikes and impaling enemies. You could also throw heavy two-handed axes with surprising accuracy.

Anyways, glad to see this is back I loved throwing stuff at the guards

DragonKnight1139d ago

Well, if you get to actually buy and use those weapons (pikes and staves would be new, spears were introduced in AC2) then that aspect would be new because the only way to get a spear in AC2 was to disarm a guard using one. And you didn't get to keep it either.

bixxel1139d ago (Edited 1139d ago )

They can be bought and even carried with you as seen from the 4th assassin in the E2 2014 Microsoft conference.Here look at this carefully:
http://oyster.ignimgs.com/m...
See? the guy on the leftmost side has a spear on his back and also the one on the rightmost side has an axe.

Lwhit61139d ago (Edited 1139d ago )

Yeah but they didn't play that big of a role. They might have helped you a bit but it was mostly cosmetic in brotherhood.

He may mean new in the sense that these ranged weapons will help you in this new combat system they have.

authentic1139d ago

Assassin's Creed didn't have any boss fights before?

pandehz1139d ago

Nope.

ALso they bought back VIP targets like it was in AC 1.

I really missed that. That 1 target who was important, had a good back story, was generally quite well guarded and sort of like a mini boss. Also assasinating the vip was quite a challenge, not too hard but there was an open approach do it your way style.

bixxel1139d ago

What about (SPOILERS BEGINNING...) Shakulu from AC Revelations?
Rodrigo Borgia from AC2?
Al Mualim from AC1?
Cesare from AC Brotherhood?
Haytham from AC3?
Every game except AC BF had boss fights where you couldn't take them by one attack with the hidden blade.
SPOILER END)

DragonKnight1139d ago

@Bixxel: All of those were the game's antagonist. AC1 had multiple V.I.P. "boss-like" targets and that was the last game to have that.

LAWSON721139d ago (Edited 1139d ago )

Well the important assassinations in AC could be called boss battles, kind of. For example in AC1 you went to a city and worked your way through the city to learn about your target and how to assassinate him, then at the end you did just that went to a specific point in time to assassinate the target. This is actually something the series stepped away from and IMO it is a shame. I will never forget chasing down the chubby guy in that game, he was running faster than I was lol. It just made more memorable moments despite all the repetitive steps to get to those point in the games.

skulz71139d ago

Exactly. Repetition aside, there was something immensely special about AC 1. I am so glad that AC Unity is directly taking inspiration from AC 1.

LAWSON721139d ago (Edited 1139d ago )

I love me a good boss battle, it's a shame JP games are the only ones that usually have them well at least good ones anyways. Oh and Indies like the one I recently played Gaucamelee. It felt good in that game to beat the last 3 bosses and not take any damage on hard mode because you learned their pattern and knew how to counter every thing they did. Hopefully they are done well but the only realistic style game I can think of to pull off good boss battles is MGS and that is because they have fictional abilities. I can't help but wonder how they could pull it off in a AC game.

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