Crawl Preview | GIZORAMA

Matthew Ahern, GIZORAMA - "Most of my issues with Roguelikes stems from the permadeath aspects of the genre. There is a severe lack of progression with these titles because of the permanence of death. There is no possibility for a lasting story, and you are forced to replay modified versions of the same level to even get a chance to progress forward. Crawl is different though, and relies more on its co-op mechanics than its Rogue-like gameplay."

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"It’s a joy to simply spend time in a world so expertly crafted" 9.5/10 "It was definitely worth the wait!" 9.5/10 "The game will shock and surprise you!" 9/10