Forza Horizon 2 Creative Director Ralph Fulton talked about the benefit he feels his team has gained from working on the Xbox One from the start, as well as how weather will ensure the Forza Horizon 2 driving experience is different every time.
I can't wait for this game! - Full day and night cycles - Open world - First Forza to have weather - Awesome graphics - Hopefully killer soundtrack - Drivatars - And everything else that makes Forza Horizon amazing!
I'm really looking forward to this game as well, but I need them to give me the option to turn off weather effects. I don't want to drive at night, I don't want to drive in the rain, and I am SICK of sun glare in driving games making me unable to see what is rendered on 2/3rd of the screen. I always thought maybe they did this so they could avoid rendering anything at all.
Then buy the 360 version instead then
Will you be able to "pimp" your cars ? I would like that very much.
The only advantage is that its exclusive. But the bad thing is hardly anyone wants an Xbox One.
I have one and want another , like the white Xbox one being bundled with SSOD. So that pretty much null your statement.
over 5 million people wanted it enough to buy one. i guess you're right though, thats hardly anyone
and over 9million people wanted a ps4, what does that say.
Idk maybe that more people have wanted a ps4 so far. Whos talking about the ps4 though? Besides you that is. He said hardly anyones interested in xbox which isnt true. Does it make you feel better knowing ps4s selling more or something?
Where are you guys getting this 5 million from? Did Microsoft make a announcement I missed? Cuz the last specifically XB1 numbers I heard out of them said 4 million shipped. And numbers haven't exactly been stellar since then.
Phil harrison said a couple weeks back theyre just north of 5 million
Wow. Hilarious dude.
Rubbish. Its a good console and improving all the time. Horizon 2 will sell bucket loads mark my words.
Here's hoping Goku is restricted from commenting soon. OT I normally do not buy racers but I now have FH2 pre ordered.
So ps4 is selling like hot cakes and xbox one is also selling millions... How's that hardly anyone?
If you spend all your time on N4G that is certainly the impression you get. In the real world though, I know plenty of people on 360 who will be upgrading to the XB1 soon. PS4 hasn't even crossed their minds
Yeah, in the real little world you live in, nice try though..
uh ok. Most exclusives have that ADVANTAGE so?
I think this is reference to the 360, being its not being built on both by the same dev team. So instead of say the game had to be diverse enough to be ported down, they can use the full hardware to make the game since it's version is exclusive to the xbox one.
It has more to offer in terms of features and car selection than Driveclub. It also runs at 1080p, 30fps as does Driveclub. I'll take a better game overall other than better rain effects on cars....
Drive Club also has way more car details, the graphics is miles better than Forza Horizon 2, plus both are different type of racers. By the way regarding that more cars > less cars , i wonder if you follow the same logic when you compare between FORZA and GT last gen and in the future since Gt always has waay more cars and tracks... And what about Project Gotham Racing ? that was a similar game to Drive Club, circuit racing ,no customization and less cars , did you compare that to GT or FORZA too and decided it isn't worth it in the past even tho a lot of people loved that game ??? really curios
Driveclub runs about 250K polygons per car, FH2, judging from the upclose screenshots have the same amount of polygons per car as FM5, which is about 800K. You're honestly fooling yourself if you think anyone can outdo Turn10 in attention to detail, as evidenced by AutoVista in FM5. As for the FM vs GT argument, you realize how many cars in GT are duplicates right? FM4 beats GT6 in number of different cars.
Anytime a developer tells you they built something "ground up" they're BS'ing you. Dev teams don't throw away thousands of lines of code and start over.
Wow, I really can't wait for this game. :D GIMME GIMME
Talk about realism... "Every car handles a different way, every tire combination handles differently as you'd expect." ""[Weather] has a profound effect on the driving experience, so when you combine weather, what time of day, the variety in our roads and our world, you're always getting a very [evolving], interesting driving experience. In addition, what weather does is it changes up the visuals of our world. You could drive on a [track] a hundred times and with time of day, weather conditions like wind, fog and rain, it will be different every time," Fulton said."
yet its on the 360 as well
...Which is NOT developed by playground games or even uses the same engine...
That is true but the 360 version doesn't have the weather effects etc that the xb1 version does
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