Kyle Barrows of Continue-Play gets up close and personal with Bungie's upcoming space oddessy, Destiny. It's a heck of a lot of fun but still can't shake the Halo vibe.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
Halo is <3
Halo vibe is not a problem at all.
The only problems with Halo were, alternate button configurations (bumper jumper killed balance from H3 onwards).
A tough learning curve for new players. If you stuck at it though, you'd become a great player at all console FPS.
P2P Host Client model meant that 1 person from each team was always on "God mode"... If that person was a poor player you were at a disadvantage.