A stylish but tough entry in the Diablo-esque sub-genre of RPGs. The light-hearted tone makes the story a decent one, but progression requires you to master overly-challenging combat and questing requirements. It sure is pretty to look at though.
Party-based, turn-based, loot taking a backdrop to combat and questing, co-op, no grinding, (fairly) non-lineair. If this is Diablo-esque, what isometric RPG isn't? Sounds like this reviewer isn't really an adept of RPG's.
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