OXCGN "Imagine you’re playing a game of chess. You look at the board, carefully considering your next move; do you go on the offense, or do you hold your ground? You have to be aware of the moves ahead too, thinking about what your opponent will do next.
Project Cars has this feel to it, it’s not an arcade racer where if an opponent tries to shift it’s placement on the road you can just shunt it away with ease, try that here and you’ll likely lose the race. Instead it becomes a game of speed versus control, defence versus offence where every move you make can make or break your racing time."