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Insomniac Explains Why Sunset Overdrive Is Exclusive to Xbox One

GR: One of Xbox One's biggest releases this year comes from a studio that has traditionally been tied to Sony platforms. With Sunset Overdrive, however, gamers will only be able to play the Insomniac-developed title on Microsoft-branded hardware.

GameRevolution got a chance to talk to founder and CEO of Insomniac Games, Ted Price, who explained why the studio decided to work specifically with Microsoft this time around.

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nicksetzer11108d ago

Don't we all know by now? How many stories are going to repeat the same thing? MS was willing to publish the game and also was willing to let them keep the IP, simple as that.

acharlez1108d ago

There's a little more to it than that.

Xbox One's online infrastructure and cloud computing help deliver an ideal multiplayer experience.

nicksetzer11108d ago (Edited 1108d ago )

Those are just added benefits after the fact, at the time this deal was struck I doubt the XB1 even had legs, and the game probably didn't either. They told stories about how the game changed dramatically even as recently as last year. The reason they chose XB1 was ability to keep the IP mainly, as they have said hundreds of times themselves.

acharlez1108d ago

Just wait for the full interview.

There are several benefits that launching for XB1 may provide over PS4.

Kayant1108d ago (Edited 1108d ago )

@acharlez

"Just wait for the full interview.

There are several benefits that launching for XB1 may provide over PS4." - Not really about that as said by nicksetzer1 there main reasoning is IP ownership which means Sony is off the tables, EA partners program is closed so can't do that. And from what they said the other pubs they tried either wanted IP ownership or don't think it would succeed.

Death1108d ago

That makes no sense. Developers own the IP's, not the publishers. This isn't the first time Sony or Microsoft were the publisher for a third party dev. With all the indie friendly bs weve been hearing about with Sony, do you really think they were forcing a close development partner to give them the IP if they published their game?

Most likely Microsoft offered incentives to develop the game for their platform. It could have been a development investment or low royalty fees on a new IP. By now we have all seen the breakdown of game costs. As publisher Microsoft has quite a bit of wiggle room to make their platform attractive to a developer. It looks like Microsoft wanted the game more than Sony this time.

pinkcrocodile751107d ago (Edited 1107d ago )

@acharlez

This is the game I have been waiting for since launch. I'm very excited about it. I loved Jetset Radio Future on the Original Xbox, so if this has some of the traversal mechanics I'll probably need to change my pants!...

OK too much information!

However in regards to the assumption that XBL's beafier infrastructure being a particular draw for Insomniac, I can't really agree with you there.

I'm not saying that XBL isn't beafy, it most certainly is, but unless SSOD is using some unusual server side processes for both single and multiplayer games, I fail to see this as a particular selling point.

If that is the case, it is fair to say that MS not insisting on IP ownership is the primary reason this deal took place in the first place.

HOWEVER... I would agree that half a conversation does not an arguement make!

I'm good to wait till Friday. In the meantime I'm gonna rock Forza when I'm not playing GOD with my global cloud environment at work.

Let my majesty rise and dominate all!!!

Volkama1107d ago

Ted Price specifically references the featureset at the point of the announcement, and I actually do believe the featureset was a big fit for their original vision for the game. IP ownership may be a big factor, but it is not the only factor.

I suspect there were few games that were forced to change more than Sunset Overdrive when MS reversed the always-online requirement for the console.

Noted you submitted the article, did you also conduct the interview? Either way, I look forward to reading it!

Nekroo911107d ago Show
rawz1107d ago Show
InTheLab1107d ago

I lose respect for devs who dance around the money issue and there is no more than that.

Insomniac....the same people that ran 60+ players in the same map back in 2009 on the PS3, but they have a problem with the more capable PS4?

Did Sony use cloud computing and Azure servers to run 60 players in Resistance 2. Let's not even mention MAG.

It's all about the money and I'd respect Insomniac if they said, "they gave us a boatload of money for exclusive rights to the game".

Now if the game was built around Kinect, I could understand why it's exclusive outside of it being about money...

sinspirit1107d ago (Edited 1107d ago )

And the "online infrastructure and cloud computing" are not at all exclusive to Microsoft platforms and have been done for years. It's traditionally called "dedicated servers" when used for online gaming and Microsoft's servers, while a huge cluster of servers, individually are just average units and it's not like they are capable of anything more impressive than anything the competition can and has already done.

equal_youth1107d ago

i think that statement is just so microsoft is happy and has something for themselves. its not like the ps4 couldn't handle the online part..

XStation1107d ago

No it's not more than that, be quiet with this cloud talk... at least for now.

PrinterMan1107d ago (Edited 1107d ago )

Uhm No. Any of the publishers could have done that. PC could...PS4 could...Nintendo could. I suspect it's the backing money, it always comes down to money.

joab7771107d ago

That's bull. If a device is gonna answer a question...be honest. MS came to u with money and u took it. Thats fine. Just b honest. It isn't b/c of the muscle.

Pain1107d ago

Qft

"InTheLab + 1h ago
I lose respect for devs who dance around the money issue and there is no more than that.

Insomniac....the same people that ran 60+ players in the same map back in 2009 on the PS3, but they have a problem with the more capable PS4?

Did Sony use cloud computing and Azure servers to run 60 players in Resistance 2. Let's not even mention MAG.

It's all about the money and I'd respect Insomniac if they said, "they gave us a boatload of money for exclusive rights to the game".

Now if the game was built around Kinect, I could understand why it's exclusive outside of it being about money..."

Reposted for extra eyeball penetration.

CervantesPR1107d ago

stay corporate programed lol

awi59511107d ago

@Death

You don't know how crooked the Game industry is, they always try to take your ip from you. I.P ownership is one of the biggest problems in game development.

TomShoe1107d ago

i don't understand why people are getting so upset over this. Sony keeps the IP on any game they publish because they dont want another Crash/Spyro situation. Activision owns both IPs. Crash is being held hostage and Spyro isi in Skylanders purgatory. Insomniac and Sony are still working together on the R

Mr Pumblechook1107d ago

Ted Price bet on red - but the ball landed on black.

redwin1107d ago

Mmmm, so it was strictly because of one multyplayer mode. What ever.

Johnsonparts231107d ago

bahahaha fail. MONEY being thrown at developers, creates an ideal experience lol

its_JEFF1107d ago

@acharles & @incredibleMULK we get it, Xbox LIVE RULES all other online services! the PSN is a mere shadow of what LIVE is. All PSN users wish it was actually LIVE! There, you go the acknowledgement you so craved!!! Now go, give you're self a pat on the back go to a bar or restaurant and celebrate this VICTORY!

TheTowelBoy1107d ago

Oh shut up, you sound like a Microsoft commercial, Jesus Christ.

MysticStrummer1107d ago

"Xbox One's online infrastructure and cloud computing help deliver an ideal multiplayer experience."

I picture you having a green Kool-Aid IV as part of your gaming setup.

donthate1107d ago

Whatever the reason, I am glad Insomniac chose Xbox One due being a very multiplayer centric game that would give developers a lot of freedom with Xbox Live Compute and the Cloud.

We have already seen this with Titanfall, and I hope this carries over to Sunset Overdrive.

We shouldn't have to deal with P2P multiplayer anymore!

gaffyh1107d ago

More than likely, MS decided to partially or fully fund development because they thought getting Insomniac to make an exclusive game for their platform would:

1. Be a big reason to convert PS owners to Xbox.
2. Go some way in counterbalancing the fact that Destiny, developed by one of their most popular developers Bungie, was not only on PS platforms, but had significant exclusive content on those platforms.

Turns out, PS fans recognise that Sunset Overdrive will probably be a good game, but I myself am willing to skip it, because I know that this IP will come to PS4 eventually.

ShinMaster1107d ago

They could have just gone with EA again...

Ninver1107d ago

Put a cork in it mate. We're all tired of hearing about the all mighty (non proven) 5 billion transistors and servers.

BX811107d ago

Lmao, I don't remember the last time I saw 300 plus disagrees.

redwin1107d ago

Haha, he said "kool-aid" and "IV" . Uh uh cool!

S2Killinit1107d ago

@acharlez
LMAO wow, PR has gone to your head man.