Hardcore Gamer: The Animus is being wasted and it’s taking the entire Assassin’s Creed series down with it.
Shaz from GL writes: "Assassin’s Creed Unity is looked at as one of the worst in Ubisoft’s iconic franchise. But playing it nearly 10 years later reveals it may just be the best"
Mark from WellPlayed writes about five game launches that were impacted by unfortunate scheduling.
Zero Dawn sold really well so I’m not sure this belongs. The second game released next to a big game again and it hurt it some I forget what it was though, oh yeah Elden Ring .
But a good game is a good game to me I don’t care when they release personally but they do have to think about it when you want to get more people to buy it.
Small video game maps that are packed with things to do are better than huge but empty maps. Here are five small but brilliant maps in games.
Seriously, this series doesn't even make sense anymore.
I actually agree with this article. I'm playing Liberation HD now, and it's so incredibly boring; far too similar to AC3.
Unity might change things a fair amount, but Rogue just looks dull.
Why not take us to Ancient Athens? The Roman Empire? Alexander the Great could even be a significant Templar/Assassin. East Asia of course is a natural choice, be it Sengoku Japan, Han Dynasty or Warring States China. Medieval India was also quite impressive.
Not to mention that we never had pre-Renaissance Medieval Europe (10th-14th centuries).
I've resisted in the past, but now I agree with the view of the author. Ubisoft need to do something new.
I couldn't agree more with this article. I'm so tired of sneaking around brick houses killing men in tricorner hats carrying flintlock pistols. I brought this up fairly recently and was reminded that the French Revolution was a very exciting time in history. This is true but then so was the American Civil war and we all know how that worked out as a game,
Black Flag's differing locales were nice but it still amounted to sneaking around fairly similar areas killing the exact same town cryer looking fellows we killed in the game before it. It has to be remembered that a difference of fifty years or so in that period was equivalent to a difference of three to five years today.
It really is silly that the strength of the series was based around the ability to experience any point in human history and the creators are so reluctant to try new eras. To think of the things they could have us experience if we weren't stuck playing the pirate/highwayman/scarlet pimpernel. It's like creating a game about a person who has the ability to teleport to any single point in the Universe and uses it to travel exclusively between Boston and Chicago.